There is no way in Cyrodiil to request the offending player stop the activity. At least on console. Not that I've found. So where does that leave the policy?Teabagging is not against the rules. Harassment is. Continuing any form of taunting after a player requests it can be interpreted as harassment and therefore can result in action by the service provider.
spartaxoxo wrote: »I think it will probably be the case for a lot of people on forums because they are more invested users. For this question in particular you all may want to do a survey too.
The team wants just general commentary right now. We've ask this similar question in a few places just to get a rough idea from a few communities. It came up in a conversation yesterday and we wanted to just get some quick takes out there without going through the whole survey process. We do have a more formal survey in the works to include a few combat related items, but we'll notify folks when that is ready.
It's an incredible pity that Zenimax didn't/couldnt go private, instead of being acquired by Microsoft.
tomofhyrule wrote: »madmufffin wrote: »MincMincMinc wrote: »
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.
Bingo, the some classes were designed to be clear and easy to learn with a clear damage, tank, heals line. Now they would have to be rebalanced such that each line offers the trinity on its own to convey a playstyle. Otherwise there is nothing stopping us from slotting 3x highly efficient damage lines like Animal, Assassin, Aedric spear
As for the more original base classes they need to be altered to have stand alone skill lines that can operate on their own. Stormcalling as a good example having raw responsive damage, healing while aggressive, and tankiness from mobility which pairs well with the responsive damage. Dark magic is the bad example, where it gets damage from frags, but the general playstyle of a frags magsorc normally needs mages wrath, curse, and ward to function. Daedric summoning also falls flat on damage, The damage morphs of pets could be reworked to pair up better or if ward/curse got traded with encase/mines, A skill like encase on petsorc could be used as a temporary pet buff or pet attack skill.
I mean it feels like a uniquely sorc issue at this point tbh. Nightblade and Dragonknight are both pretty much segmented between DPS/Tank/Heal(Utility) and Templar has a very obvious heal line with two strong DPS lines (one of which is kinda tank oriented). Sorc is just a jumble of junk spread across 3 lines that is usable but worse than other classes in every facet.
Uhh... what?
Ardent Flame: DPS ultimate, 3 DPS skills, 1 tank CC that can morph into a DPS gap closer, and 1 DPS skill that morphs into a heal. 3 DPS passives and 1 passive that increases damage and sustain.
Draconic Power: DPS ultimate, 2 tank skills, 1 CC that has a damage and a tank morph, 1 self heal, 1 DPS skill. 3 tank passives and then 1 generic health recovery passive
Earthen Heart: Tank ultimate, 1 DPS skill that has a healing morph, 1 healing skill that has a DPS morph, 1 CC, and 2 group buffs. 2 sustain passives, 1 group buff passive, 1 duration extender passive that affects all three roles.
All of the basegame Classes have necessary skills spread across all three lines. Even if a line has a few things that seem like "this is the DPS line with some other stuff mixed in" like Ardent Flame, that still isn't as clear-cut as something like Herald of the Tome. A DK of any role would have to give up skills they'd use to Subclass. The only basegame Class lines that are obviously designed for one role and one role only are NB's Assassination and Templar's Restoring Light (and you can even make an argument against Restoring Light since Ritual has a DPS morph and there are some self-only buffs in there).
Also does seem interesting that the "tank" line for DK (you know, the one with the DPS ultimate) is outclassed in every way by other tank lines from other Classes, so the tank meta pretty much says "you need DK's healing line (assuming we can call it a healing line)"