This has to be baitIt was obvious that they would make ww overpowered in pvp.. Just remove it from any pvp content entirely.
Solvar
wolfie1.0. wrote: »Finding materials is making the nirnhoned issue from Craglorn an issue for everything on every map. Resources are scarcer. Trying to get enough materials to improve your gear or make a pot could feel like an unpaid challenge in itself.
I find the collect resource challenges more then adequate to keep my materials stocked. I open 15 surveys of the type needed and then go to those zones as time permits. And if those zones are overcrowded because of a zone-specific challenge, it's okay because surveys are not affected. I know... "boring and tedious".
What comes to those that do not have a stack of surveys?
Wait till you can get more? Or buy them?
I have 7 accounts I have been doing challenges on. Based on how I was running endeavors, its better.
I look at it this way. When I have an account with challenges as detailed below here is what i do:
5 challenges = not focus on them this week
10 challenges = make sure to complete at least 3
12 challenges = make sure to complete 5 or more.
This basically means that I can just relax and play like normal with no pressure or fomo for about 10 to 11 days per account. Then it starts to ramp up a bit.
With rerolls and duplicates, it becomes easier to get done.
Ironically the resource gather takes the longest for me as you cant do those in groups, but since surveys count those help speed things up.
If I dont have surveys I reroll until I get like maps or something.
I imagine that once more challenges come out, and the novelty wears off, that it wont be as cumbersome to complete.
Especially with the rollover cap in place.
I have reached a point where the challenges are more frustrating than fun so I don't do them unless it blends into my game play. Unfortunately for me, other folks like challenges so much they want to farm them all in the first day. This leaves players like me in a situation where we must cater to the crowd or just stop playing. (I think someone actually suggested this.)
The issue I present is not how to complete challenges but rather how to play the game while others are trying to complete challenges.
Empower has been multiplicative since oakensoul released. Its power, and HA power in general, has been changed and balanced several times based on it being multiplicative and the resulting damage. This isn't a one patch issue that slipped under the radar, it was a choice that was made intentionally and balanced around the resulting power.Just wanted to follow up here. The team has seen the feedback here and this thread along with others has been shared. We fixed a handful of bonus effects that were incorrectly multiplicative instead of additive, which resulted in their power being reduced. This was covered in the Update 50 PTS patch notes here: https://forums.elderscrollsonline.com/en/discussion/comment/8455634/#Comment_8455634
We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.
albertberku wrote: »I am going to argue those "veteran PvPers" would stop playing ESO PvP alltogether if there would be ever any kind of balance between classes and builds in ESO PvP. Yeah, of course they like GH more because you can get carried by your god builds there. Vengeance is not boring it is balanced. Talk about build freedom of GH and then use exact same one build together with all sweaties throughout whole patch and then change to the next god build next patch. And enjoy clearing the more casual folk or players that dont go meta easier. Doesnt look like build freedom to me.
All those hardcore ESO PvP streamers with K/D counters on their screen suddenly stopped streaming. Yeah yeah, they dont like Vengeance. That should be the reason
albertberku wrote: »Is it that or are you missing your stupid OP Maarselok builds, or DK one shot combos or Damage Skill Line stack subclass meta? Your proc sets to carry your damage for you? Medium armor high sustain, high healing, high dmg, high crit, high mobility, speed cap streak, high hp builds to carry you? Is that what you miss?
Call me crazy but looks like you listed 11 different ways to play…
Jokes aside, anybody who has PvP’d in ESO over the decade remembers when things were not so unbalanced, and likely would jump at the chance to restore balance, however not for the sake of killing build variety (like you listed above).
Everyone always argues about balance when the topic of Vengeance comes up, guess what, Vengeance was not sold on balance it was sold on Performance. ZOS won’t balance Vengeance properly either. It’ll be a watered down mode with a worse meta than what GH will have after U50 drops class masteries. Vengeance will literally wind up being flavor of the month more than any camp we’ve ever seen, just like the tests were with NB. It’s 10 times worse though cause the game is moving forward with all kinds of updates and Vengeance won’t let you access them.
DOA
MincMincMinc wrote: »Four_Fingers wrote: »When Vengeance finally goes live and the seasoned PvP players that have been sitting it out return, I wonder how long it will be till posts show up whining that they are still getting killed.
Did this actually happen? Lol. I'm genuinely asking because I like to play both GH and the Vengeance test but the only ones that were whining were the GH sweats that didn't have their crutches available in Vengeance, lol
Yeah I noticed alot of people complaining that veng was only for zergs and how it was impossible to solo. Then I and a few others had no issues 1vXing and doing all the same things I normally would. I could still pull people into towers or chokeholds to 1vX. I could make a group and kite enemies into seige spots like trapping enemies in holes then oiling them.
Maybe its just because Im an old PvPer who remembers smallman pvping without all of the handholding most "elite" coordinated groups have with their group stacking sets that give them 10x a normal player's stats while fully immune to all CC. IDK it feels like the 2014-2015 era pvp where you needed map knowledge and actual kiting skills.