I want to talk about how the Challenge system is impacting standard game play. I do not want to discuss who has a right to play or who plays the right way. I am sure there will be those replies that say: ‘I don’t see it.’ Good for you. For the rest of the players, I would like to hear how the challenge system impacts your game play. I am looking for honest comments not contentious or militant responses.
Can there be a way for the challenges to be enjoyed or completed without impacting standard game play?
What are some of your POLITE suggestions for players who feel that playing feels is more like competing with other players than enjoying a MMORPG style game?
Do you feel like grouping is the only answer to getting something done in the game?
Do you feel like the game is pushing group-play more than allowing a player to play their own way?
My experience: Standard questing is only slightly impacted. Most quests can be completed without too much competition or interference. There are points where the player goes to a location that should have many foes and they find nothing, but that is only some types of quests.
Doing a daily fetch quest in a delve/dungeon there could be delays because there are numerous players looking for a quick solution to kill count challenges. Dead boss in delves means one has to wait for a respawn. There is no thrill of the kill because someone of higher level ‘one-hits’ the boss dead. If you are checking book shelves or killing a foe while waiting, you could miss the respawn and have to wait more. (How does a player spawn into the boss fight area directly?)
Exploring is impacted in a bigger way. There is over-crowding at Dolmen and World Bosses. It might seem like easy points for one who is farming the game, but for those who are trying to do the event for the first time on a character or in game, may find managing a couple hits but getting nothing because a group is farming them for points rather frustrating. They can wait for the boss or dolmen to fire up again, but that same crowd returns and takes it down suddenly . . . again and again.
Finding materials is making the nirnhoned issue from Craglorn an issue for everything on every map. Resources are scarcer. Trying to get enough materials to improve your gear or make a pot could feel like an unpaid challenge in itself.
I run solo. Sometimes I group with one or two other players. This is a MMO game that uses a shared map, I understand this; however, sharing a map should not mean sharing a life. I think the answer should not be to force or encourage grouping.