Hi everyone! Welcome to our first PTS weekly summary for the Update 50 PTS cycle. In this post, you will find a high-level summary of the Update 50 PTS – Week 1 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us on these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Challenge Difficulty
- Master Difficulty Messaging on Loading Screen Upon First Login on PTS [Bug]: When first logging in after the PTS patch went live, some players saw their character set to “Master Difficulty.” This was a visual issue only, and self-resolved. We are checking the cause and will fix it if we uncover anything. (Related post.)
- Separating Players by Challenge Difficulty Setting [Feedback]: We have seen your questions and feedback about separating players by Challenge Difficulty setting, so the only players you’d see are those on the same Challenge Difficulty setting as you. Much of this feedback is grounded in concerns that players on lower difficulty will affect players on higher difficulty in overland content. There are two main reasons why this is not possible.
- Reason 1: Our game is an MMO and we want players to play together, see others, interact with the world, soft group, etc. Separating players would run counter to that ethos.
- Reason 2: We cannot do this from a technical standpoint. Creating instances of each zone would be hugely detrimental to the game's technical health and adversely affect the entire game, not just the zones with instances.
- We are still looking at feedback, and this was identified when the system was developed but one thing to remember is this is not fundamentally different from the experience currently on the live servers. Players opting in to Challenge Difficulty will have a better experience most of the time, but in high traffic areas you may see a greater mix of lower- and higher-difficulty players.
- Vestige Difficulty – Unusually High-Damage Critical Strike from Light Attack [Bug]: We are investigating a reported issue where some light attacks are hitting unusually high damage numbers while on Vestige Difficulty. We have identified the underlying cause of this related to calculations in the code. This will be fixed in a later PTS Week. (Related discussion.)
- Unusual Behavior with Certain Item Sets & Challenge Difficulty [Bug]: We are observing unusual behavior with how some item sets interact with Challenge Difficulty. Similar to the issue above, we have identified the underlying cause of this related to calculations in the code. This will be fixed in a later PTS Week. (Related discussion.)
Class Mastery
- General Feedback and Suggestions [Feedback]: We are currently reading through all your feedback and suggestions for Class Mastery. We're aware that certain classes are lagging a little behind, some are too far ahead, and that some passives related to support and tank roles feel too low in comparison to DPS roles. We are discussing options, so please keep the feedback and data coming. It’s helpful!
Dynamic Encounters
- Farm Aflame [Bug]: Completing the Teldur's End quest in Auridon currently prevents participation in the Flowervine Farm Dynamic Encounter. This will be fixed in a later PTS Week.
- Vampire Hunt [Bug]: The Blood Scion Skill Style and the Vampire Hunt Dynamic Encounter Boss is appearing invisible. This will be fixed in PTS Week 2.
Favors
- Rewards [Feedback]: We have seen your feedback that the rewards for Favors don’t feel substantial enough. We are discussing this feedback and some options and will share more info as we have it.
Player Experience Improvements
- Guild Mail – General [Bug]: We have made a number of polish/fixes in the new Guild Mail feature, based on PTS feedback and bug reports.
Tamriel Tomes
- End-of-Season Experience [Patch Notes Error]: It was mentioned on the initial Update 50 PTS patch notes that the end of Season experience would be available for testing on the PTS. While that is true, it’s not on the PTS quite yet. It will be available in PTS Week 3, starting on April 30. (Related post.)
- Swapping Between Owned Tomes [Bug]: We're investigating why it’s not currently possible to swap between owned Tomes. The intention is that everyone on the PTS has both the Update 49 and Update 50 PTS specific Premium Tomes owned and should be able to swap between them using the top left button on the Tome screen (the little book with an arrow icon). This will be fixed in a later PTS Week. (Related post.)
- Weekly Challenge Rerolls for Gold [Patch Notes Error]: Currently you cannot reroll Weekly Challenges for gold, despite being mentioned in the initial Update 50 PTS patch notes. This option will be available in PTS Week 3, starting on April 30. (Related post.)
Thieves Guild
- New Thieves Guild Questline Turned on Early (PTS Only) [Bug]: During PTS Week 1, we turned on access to the new Thieves Guild questline before the rest of the content was accessible. This resulted in being able to pick up the quest on the first day of PTS Week 1 but not progress it until all the content turned on the following day. This was a PTS-only bug and will be fixed in PTS Week 2. (Related post.)
- NPC Appearances – Lion Guard and More [Feedback]: We’ve seen your feedback related to the appearance of NPCs you’ve encountered during the Thieves Guild content (and beyond.) For example, wishing the Lion Guard NPCs used the new Lion Guard Captain uniform. We are working on some outfit updates for key NPCs and a few factions based on your feedback. We have also seen the related request for broader NPC makeovers across the game. While our main focus right now remains on Season One content, we hear you and will keep this request and your suggestions in mind! (Related post.)
- Racing Into Nowhere Quest [Bug]: Interacting with an incorrect item in the Relic Gallery during the staff puzzle presents a portal to another area. Taking the portal currently blocks quest completion. This will be fixed in PTS Week 2. (Related post.)
- The Nowhere Keys Quest [Bug]: Talking to Abrasia was not correctly advancing this quest, blocking completion. This will be in PTS Week 2. Fixed an issue where you couldn't advance the quest while talking to Abrasia. (Related post.)
- Waterfalls in Daggerfall and Glenumbra Missing Rocks [Bug]: Some waterfalls in Daggerfall and Glenumbra are missing the rocks behind and around them. This will be fixed in PTS Week 2. (Related post.)
Vengeance Campaign (Cyrodiil)
- Campaign Options for Live Servers [Feedback]: We hear your feedback and concerns about Cyrodiil queues on the live servers in relation to having only Gray Host and Vengeance campaigns open. We will be paying close attention to queue times and population flow when Update 50 launches and will adjust as needed.
Veterancy
- General Feedback and Suggestions [Feedback]: We are reading your general feedback and suggestions about the Veterancy UI. Thank you and keep it coming!
- UI Error [Bug]: Previewing Veterancy track rewards occasionally produces a UI error. This will be fixed in PTS Week 2.
Werewolf Refresh
- Claw Fury Ability [Bug]: If you cancel the transformation during Claw Fury, the character may get stuck or remain in the Claw Fury animation. We are currently investigating this issue. (Related post.)
- Female Werewolf Audio [Bug]: We are tracking an issue with missing audio on the female Werewolf. This is confirmed as a bug and will be fixed in PTS Week 2. (Related post.)
- Feral Cruelty Passive [Bug]: We're aware of the issue where Rank 2 of Feral Cruelty fails to grant its Weapon and Spell Damage, and are investigating a fix. This will be fixed in PTS Week 3.
- Glowing Markings for Ultimate Morphs [Feedback]: We have seen the feedback regarding the glowing markings on the Werewolf model for Ultimate Morphs, ranging from toning down the intensity of the glow to removing the glow entirely. We are discussing options and will share more info with you as soon as we have it. (Related discussion.)
- Insatiable Hunger [Bug]: This Werewolf ability currently has no audio. This will be fixed in PTS Week 2.
- New Werewolf Model Appearance – General [Feedback]: We appreciate all the thoughtful feedback in this thread. While we do not plan on making any major art or animation changes to the new Werewolf models at this time, we are actively reading through your feedback and will consider it for future improvement opportunities.
- Transformation Skill Styles [Bug]: Werewolf Transformation Skill Styles are currently missing icons. This will be fixed in PTS Week 2.
- Werewolf Locomotion Animations [Potential Bug]: We have seen some reports that the male Werewolf model’s locomotion animation seems to be behaving differently than that of the female. Specifically, that the male seems to be transitioning from bipedal running into the running-on-all-fours animation at a lower speed threshold than that of the female. We're keeping an eye out to see if there is any actual bug with the locomotion behavior, but please ensure that you're dropping out of Werewolf form and then retransforming to ensure that your passives are applied properly (related to the “Werewolf Skill Line Passives [Feedback] item below). Thank you for the helpful details in your reports so far!
- Werewolf Model Feet Bending/Distorting on Certain Terrain [Bug]: We are tracking an issue where the new Werewolf model’s feet can bend/distort in an unintended way when traversing across certain uneven terrain while Foot Inverse Kinematics is enabled. In the short-term, we are disabling Inverse Kinematics for Werewolves in PTS Week 2 while we work on exploring this issue and a long-term fix. (Related post.)
- Werewolf Skill Line Passives [Feedback]: We got some reports that the Feral Cruelty and other Werewolf Passives do not grant their benefit if you purchase them while already transformed into a Werewolf. This is working as intended, and you only need to drop Werewolf transformation and re-transform for the passive benefit to kick in. Werewolf only attempts to apply its passives' effects during the act of transforming for performance reasons, so purchasing a passive while already transformed will result in that passive failing to apply its effects until you re-transform. (Related post.)
- White Werewolf Appearance [Feedback]: We’ve seen a mix of feedback about the white Werewolf form, ranging from those who love it to those who aren’t a fan of the pink nose and skin tone. At this time, we do not plan on changing the white Werewolf model (it’s not within scope for us for Update 50). That said, we appreciate all the feedback and suggestions, such as a white Werewolf with a black nose, and are discussing future opportunities for additional Werewolf customization options. (Related discussion.)
Miscellaneous
- Crown Store Motif Sourcing [Bug]: We have resolved some miscellaneous typos related to Crown Store Motif Sourcing.
- Dismounted While Passing through Daggerfall City Gates [Bug]: You may be dismounted when passing through the Daggerfall city gates, while mounted. We are investigating if this happens when passing under other types of fixtures. This will be fixed in an upcoming PTS Week.
- Trial Motif Achievements [Bug]: There is currently an issue where several Trial motif achievements were not moved into their associated trials with the achievement reconsolidation including Craglorn Trials, Maw of Lorkhaj, Dreadsail Reef, Sanity's Edge, Lucent Citadel, and Ossein Cage. This will be fixed in PTS Week 2. (Related post.)