PS. If it was my call - I'd remove Grey Host completely and make access to Vengeance for ESO+ only. And rework the pvp sets as vanity items with improved looks.
And I want a trillion dollars and a pony.I want Gray Host to have as good of a performance as Vengeance
MincMincMinc wrote: »MincMincMinc wrote: »Is this test even incentivized? I mean pcna was nearly pop locked during primetime afterwork hours. From 7pm EST to 11pm EST it was 3bar AD+DC and locked EP. Which means it was at 700-900 players atleast consistently. This is either alarming or kind of a tell tale that zos shouldn't have kicked pvp to the curb a long time ago. Numbers wise if it was consistently around 800 that means over the night there may have been double that entering and leaving. Combine that with everyday Greyhost numbers and we are probably up near 2-3k players interested in pvp out of the 8k average daily players.
Just to be clear I am not saying vengeance should dropship how it is currently designed. I would much rather zos replace the loadout bonuses and perks with a vengeance item set stickerbook of redesigned sets. Easy enough to start with the nonproc stat gear. At most maybe allow the more performative proc-stat sets with longer term checks like clever alchemist or 7th legion. Proc condition sets which have longterm on/offs instead of checks that trigger every possible tick. These new sets could be unlocked someway or purchaseable with AP. Then you could also use AP to gold out the stickerbook or make trait changes on the fly.
Vengeance is also missing morphs especially for sustain tools that allow us to use stam weapons. There is simply too much automatic regen which should otherwise be sustain through more active tools like darkdeal or dark converg. Morphs are a slippery slope though where zos could fall into the trap of every morph suddenly starts giving bonus major/minor buffs where instead a more performative approach would be modifying the skills itself. For example streak stuns at the final location, Ball of lightning stuns at the starting location. No random bonus buff that inflates the server and two distinct playstyles are now made.
This is actually a really good take. Thank you for noticing also that even though other factions were not pop locked it was 100's more players than GH would have had. It is encouraging to see people interested in PvP. Good takes!
If only they just went and flushed it out more. There still isn't enough normal build elements to allow people to tailor their playstyle and focus on what they like to do. Like I dont think stamsorc is viable in here, but magsorc is very strong buildwise and I am a 12 year stamsorc pvp player.
Some of the balance dynamics are also off. Like we have a high TTk which would be fine if the regen wasnt so high and instead people had to use sustain tools like darkdeal. With a high TTK and high regen when outnumbered it requires alot of commitment to kill one player who can easily just spam only heals which counter your single line of damage. If that same player had to take breaks in healing to keep their sustain going it would be much more feasible to trip them up so they cant heal.
All of the game wasnt fleshed out at release in 2014 also. I think this game mode gives a lot of runway to growth. Same as you although not sorc I am hopeful for more things to come add and change as we have seen with Cyrodiil since the beginning. A lot of these other "PvP' folks just need to buckle up for a few days and we can all go back to proccing our rallying cry (myself included) in no time.