


Oof. The glows are not my favorite. They look confusing and kinda make no sense for a werewolf.
“I’m a big scary thing that can pounce out of the shadows and get you - but hold up - let me just glow like goon from the 1990s Batman and Robin.”
This was a surprise I think no one asked for ):
If we can get rid of the glow tattoos - and shrink the gremlin ears - I’d be happier. Those ears… yeesh.
spartaxoxo wrote: »ESO_player123 wrote: »I won't comment on the PvP side of things since I do not PvP, but let's not pretend that this thread is anything other than a "we might suffer so they should too" type of thread.
As was mentioned in one of the posts above, this is a direct response to the recent Vengeance thread and to the concern that Scenario #2 is the future of PvP.
Bingo. It's a non-starter anyway because PvE does not have anywhere close to the performance issues of Cyrodiil. And PvP players have been making it clear for years that fixing performance should be their top priority. They tried for years to do just that so it's not surprising that their tests revealed that certain solutions simply aren't feasible.
Lag and gear are completely separate. The tests in Cyrodiil are all about server performance not player performance. There is some lag in trials and other similar content and it would be nice if that could be fixed. If you can't do the content now though you probably wouldn't be able to do it with a template.
Nothing requires 100k DPS to finish. If all DPS in the group can average 30K DPS and the group understands the mechanics you can make it through all content. You aren't going to make the leader boards but you can do the content.
Vengeance doesn't mean all of a sudden you are going to be competitive in PvP even if you have the same gear. Part of the problem with PvP is all the calculations that have to be made with cross heals, multiple AOE and all kinds of other stuff. Trials are limited to 12 players while PvP can have much more than that. PvP has many more calculations to make.
PvE could probably (I'm guessing) be helped with less effects going off?
PvE is nowhere near as laggy and unstable as PvP probably more than 90% of the time. Would be nice to have better server performance in trials and dungeons. Still either way even if ZoS did put you in a template build it won't mean much towards completion. I have a build where players are showing 110K DPS on a dummy and using that same build I'm lucky to push 60K. Just having the template won't mean much if your rotation isn't on point.
And for the most part the PvP crowd wants to be able to use all their available builds and sets. They want more diversity than what Vengeance provides.
That’s off topic, this is about lag and how vengeance would fix lag in PvE just like it will in Cyrodiil. I remember years ago we tried Maw but the final boss was too laggy to finish. Vengeance pve would fix that.
In turn, many more players could experience these parts of the game.