Heath3n
I'm not sure when the Thieves Guild and Sheogorath quest lines come out, but I believe they'll be in this season, too.
Maybe ZOS is trying to get players to play in groups so they are ready for the Night Market which is from what I understand group content, and not designed to be completed solo.
I asked this question at the beginning of the year, and unless anything has changed since then, it seems to be mainly an open dungeon where people can just tag along with others, except for a few interiors that will be group content (both for 4 people as well as for 12 people). Not sure if the group instances are needed to get the main collectibles and unlock all housing rooms, though.
Don’t need to do the instances to unlock the house wings. The things to unlock the house wings are a requirement before you can do the instances.
It seems that you don’t need to be in a group with someone to count as being grouped for the worldboss one at least, I got a worldboss tick with no companion and 2 players around whilst I was not in a group. Did not try completely solo, but maybe this is a test for a Night Market golden pursuit.
Maybe ZOS is trying to get players to play in groups so they are ready for the Night Market which is from what I understand group content, and not designed to be completed solo.
I asked this question at the beginning of the year, and unless anything has changed since then, it seems to be mainly an open dungeon where people can just tag along with others, except for a few interiors that will be group content (both for 4 people as well as for 12 people). Not sure if the group instances are needed to get the main collectibles and unlock all housing rooms, though.




1. Revamp solo queue 4v4 into a 3v3 or 4v4 shuffle mode where everyone plays with/against each other across multiple rounds.
2. Remove flag games from 4v4 (preferably 3v3).
3. Introduce a simple win/loss MMR system, gaining or losing points based on opponents' average MMR. System tries to match you against people of similar MMR/rank.
4. Make this MMR visible and rank people based on it - they can even use same ranks as in ToT to keep it Elder Scrolls themed.
5. Introduce seasonal rewards unlocked at each rank and for people at the top MMR of the highest rank, similar to ToT.
6. Add the same matchmaking system to 8v8, minus ranks and rewards. Keep the number invisible - this is the casual mode.
7. Kick people down from spawn after 15 seconds to prevent spawn camping and toxic afk'ing to prolong matches out of spite.
8. Add a prompt to pick up chaosball, reduce the number of chaosballs to one.
9. In CtR move relics further away from spawn location, or move spawn locations close to middle to prevent the infinite respawn loop of interrupters while providing people the chance to intercept a relic runner instead. Would require substantial map redesign.
10. Reduce the amount of flags in certain Domination maps or significantly increase the amount of time it takes to flip one.
11. Add more maps.
