huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.
His ability bar is visible the whole time. Addons don't change anything within the game.
I posted pelican's CMX in this thread showing what he was using anyways, but you guys told me it didn't prove anything and requested video evidence. Theres the video.
No, actually. This is again trying to gatekeep information that literally anyone has the capacity to ask for. You can't argue that people wanting WW to stay OP must be PvPers and anyone who doesn't PvP has no right to offer feedback. That is bias to its core, locking people out of something because they don't meet your expectation of qualification.And to clarify any misconceptions or assumptions, I personally don't PvP. I can count on one hand the number of times I've dueled and I haven't touched the other facets of PvP in years. I don't want WW to remain OP in PvP. What I do want is WW not getting nerfed for PvP because some people think the whole playstyle is OP based on ONE build in ONE aspect ov PvP.
.....So let me get this straight. You spent 10 pages arguing with me, @React, @Alchimiste1 who are seasoned PvPers, yet you don't personally PvP?
You are taking a stance in a subject matter which you have zero knowledge on. I'm sorry, but this is where we should stop.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Can we move on from this talk of balancing around dueling and move on to different feedback? This thread feels completely hijacked at this point around one specific discussion.
Has anyone been trying any Combat Metrics to even see where werewolves line up with other setups? Can they actually deal damage to bring to trials?
There are 160k+ parses floating around w/ Signet and Sorc.
I'll just drop this here:https://youtu.be/a1qiAMlAO-E?si=Dl4pOa_mCssK9HtX
Werewolf might not be the problem people think it is...
This isn't the evidence that you think it is.
It is just basic Sorcerer parse cheese which you can find basically every patch. Those "insane" builds are never actually run in content though because all of the damage is single-target and that just is not very valuable in most situations.
The re-worked class set is also doing huge work here but the set is similarly not viable in most PvE environments and is absolutely dead in PvP.
YandereGirlfriend wrote: »Can we move on from this talk of balancing around dueling and move on to different feedback? This thread feels completely hijacked at this point around one specific discussion.
Has anyone been trying any Combat Metrics to even see where werewolves line up with other setups? Can they actually deal damage to bring to trials?
There are 160k+ parses floating around w/ Signet and Sorc.
https://youtu.be/a1qiAMlAO-E?si=Dl4pOa_mCssK9HtXOblivion_Protocol wrote: »BigPlays420 wrote: »I’ve personally never seen it, and I’ve been hit by this gank plenty of times without ever feeling like I got desynced, and I play on fairly high ping myself, around 150–200 ms. Until actual proof is shown, I don’t think anyone is exploiting anything here if the argument is just “server desync,” especially when desync affects nearly every part of PvP whenever the servers are struggling.
The much simpler explanation is that the gank’s one-GCD potential is just ridiculous, even into fairly tanky specs. More often than not, that is probably what people are dying to.
“I’ve never personally contracted cancer, so until you show me footage of someone slowly dying in a hospital bed, I don’t think anyone is getting sick from it.”
That’s what these “I’ve never seen it, so it doesn’t exist” arguments sound like. Which is funny because if you type “ESO desync” into the search bar on YouTube, the second result is a Crushing Shock ganker build video from a well-known veteran content creator who literally says the combo can cause desync about three minutes into the video.
Yes, the combo can kill people easily on its own. I’m not arguing that point. And the desync doesn’t always happen. But the combo creates a scenario where desync is far more likely to happen due to the high amount of calculations from up to 10 instances of damage occurring in a single GCD.
Devs, could you take a SERIOUS look at Map based Antiquity Leads?
ESO seems to want to cater to the housing community, but the existing of Map based leads is actually causing some people to give up on certain furnishings, and/or stop completing builds...
Maps are something that are VERY hard to farm, it takes RNG to get them, RNG to get the right zone, and then RNG to get A lead, THEN additional RNG to get the lead you actually need.
When you have nearly 20 leads tied to a particular map, the chances of getting something you need make Crown Crate drop rates look impressive.
Could we PLEASE change how map leads work, or remove them? Other leads are easily farmable, do IA, or a dungeon, or a WB, or PVP, or a trial until the lead drops.
Map leads don't work that way since we can't reliably farm maps for a particular zone in the first place.
Even when purchasing stacks of maps, the RNG is just 'not' there. Honestly, it's to the point where we just assume we won't get certain furnishings if they are locked behind map leads.
If they MUST stay tied to maps, at least make maps for a particular zone something we can reliably farm by activities in that zone?
Also please make it something we can farm without getting blocked out by other players or bots (ie trying to farm limited number of treasure chest or safeboxes).
So this was long winded, but in summary, PLEASE, come up with a better solution?
So under normal conditions in normal fights, WW does 4-6k like every other sweaty player in duels has been doing for the past X years. Seriously doubt the missing WD will turn 4-6k dps into 10k. This clearly tells me the Sorc/WW interaction is the problem.I did 4k DPS vs the Warden
Pelican here on a better build with more WW experience pulling 6k+ DPS