Jabbs_Giggity wrote: »If they would stop doing these tests (as the very vocal anti-Vengeance players demand it), what should ZOS be doing instead? If the answer is nothing, then you've pretty much doomed Cyrodiil for everyone.
Idk, maybe test it themselves instead of using unpaid player base to test a concept that most are against.
Perhaps forcing their own employees to test it, instead of us, will give them some actual insight into PVP and they'll learn something? Wishful thinking...
albertberku wrote: »Well i listed 3 builds actually. 1: DoT with Maarselok (10% usage). 2: DK (60%), 3: Damage/Burst lines subclass (15%).
And vengeance is 100% nightblades so what is your point?
There will always be a “meta” in every single aspect of the game that people will naturally migrate to. The toxic PvE community is forever reminding of us that: “no you can’t join my raid team because you don’t have an arcanist nor are you parsing 180k dps”.
Your argument that GH is bad because everyone plays the same build while at the same time defending Veng where everyone plays the same build, frankly baffles me.
SaffronCitrusflower wrote: »MincMincMinc wrote: »Four_Fingers wrote: »When Vengeance finally goes live and the seasoned PvP players that have been sitting it out return, I wonder how long it will be till posts show up whining that they are still getting killed.
Did this actually happen? Lol. I'm genuinely asking because I like to play both GH and the Vengeance test but the only ones that were whining were the GH sweats that didn't have their crutches available in Vengeance, lol
Yeah I noticed alot of people complaining that veng was only for zergs and how it was impossible to solo. Then I and a few others had no issues 1vXing and doing all the same things I normally would. I could still pull people into towers or chokeholds to 1vX. I could make a group and kite enemies into seige spots like trapping enemies in holes then oiling them.
Maybe its just because Im an old PvPer who remembers smallman pvping without all of the handholding most "elite" coordinated groups have with their group stacking sets that give them 10x a normal player's stats while fully immune to all CC. IDK it feels like the 2014-2015 era pvp where you needed map knowledge and actual kiting skills.
Vengeance has NEVER felt anything like live Cyrodiil. It's always been a stripped down zerg fest where the only thing that matters is the size of the zerg. Vengeance has never been and never will be anything like live Cyrodiil. That's why vengeance will never be a legitimate preparation for live Cyrodiil as well.
Performance has been terrible, and ranged builds are limited to melee range... so whats the point? How is this fun? Guess im not playing ESO for a week then...



allochthons wrote: »Does anyone know why Tuesday is used?
Colindestiny2 wrote: »
Maybe instead of lowering the cellings and making power creep controlled How about we just raise the floor for some of the other classes so that way we have some classes who do good in one part but another class does good in another part Its okay to have sorc be super good in single target because you can count the amount of single target fights on your hand where as the aoe fights I don't think you have enough fingers!
wolfie1.0. wrote: »Finding materials is making the nirnhoned issue from Craglorn an issue for everything on every map. Resources are scarcer. Trying to get enough materials to improve your gear or make a pot could feel like an unpaid challenge in itself.
I find the collect resource challenges more then adequate to keep my materials stocked. I open 15 surveys of the type needed and then go to those zones as time permits. And if those zones are overcrowded because of a zone-specific challenge, it's okay because surveys are not affected. I know... "boring and tedious".
What comes to those that do not have a stack of surveys?
Wait till you can get more? Or buy them?
I have 7 accounts I have been doing challenges on. Based on how I was running endeavors, its better.
I look at it this way. When I have an account with challenges as detailed below here is what i do:
5 challenges = not focus on them this week
10 challenges = make sure to complete at least 3
12 challenges = make sure to complete 5 or more.
This basically means that I can just relax and play like normal with no pressure or fomo for about 10 to 11 days per account. Then it starts to ramp up a bit.
With rerolls and duplicates, it becomes easier to get done.
Ironically the resource gather takes the longest for me as you cant do those in groups, but since surveys count those help speed things up.
If I dont have surveys I reroll until I get like maps or something.
I imagine that once more challenges come out, and the novelty wears off, that it wont be as cumbersome to complete.
Especially with the rollover cap in place.
shadoza