Elendildur wrote: »This honestly reads as really elitist. Beam builds still hit better than most other builds
Begging for Pitchforks is my new Rage Against the Machine cover band.just begging for pitchforks.

https://www.youtube.com/watch?v=vCYw9j85LdUIf you're talking about the summary page, then no you can't see 100% there for a dungeon or collection. Each dungeon now has its own page, though so you can see 100% for a specific dungeon on its own.spartaxoxo wrote: »The new achievement sorting looks exactly like the set collection menu! Alphabetical list, each dungeon is its own sub section. No more specific DLC categorization for dungeons (i.e. Wolfhunter/Scions of Ithelia/etc).
So, for argument's sake, let's pretend that I have completed 70% of all the dungeon achievements in the game. But I have 100%ed Wolf Hunter. Now I would just see 70% dungeons, and I can't 100% a specific dungeon collection anymore?
MashmalloMan wrote: »That is likely it. Yet still, 1750 magicka per stack is a considerable nerf. I expected to see at 1250 or even 1000.
It's a nerf, but still powerful.
For PVE, every build has at minimum 32k resources or so, sometimes higher, especially with a group, so you just get a free, no nonsense, +20% w/s damage.
In PVP, if you built for Max Mag stacking for Hardened Ward like before subclassing, you're sitting at 22~28% w/s damage.
An average w/s damage/crit/proc build with 30k HP has around 22~25k resources, so 12~14% w/s damage. They should effectively have more raw w/s damage to scale in comparison to the Max Mag stacker, so it could be quite close in the end.
If you compare to the other class Masteries:
- Warden = 15% - great baseline, simple, no hoops, matches normal non Max Mag stacking Sorc multiplier
- Templar = 600 w/s damage - Sorc with +15% would need 4000 raw w/s damage to achieve the same result
- NB = 1~1250 w/s damage - x2 of Templar, but based on 1~100% HP
- Necro = 2-20% - Slightly higher than Warden, but requires build up
- Arcanist = 666 (based on ult) or 300 w/s damage (perma) - Weaker than Templar, same Sorc logic
So all things considered, Sorc's Mastery is equal, if not better to what I'm seeing on other classes, but it has no secondary effect like Max HP or crux, etc. I have no doubt the passive is still strong, I just wonder if it's enough in conjunction with Implosion to compete with some of the other 2x DPS Masteries available out there.
I spoke only on Sorcerer here since this thread is for Sorcerer. All of these passives mentioned are underpowered compared to the stats you get from subclassing.
Warden's 1650 spell damage for 6 status effects is powerful. (You did not mention it) This I consider truly potent and competitive, but like you said; this is not a no non-sense passive like Font of Power.