wolfie1.0. wrote: »Finding materials is making the nirnhoned issue from Craglorn an issue for everything on every map. Resources are scarcer. Trying to get enough materials to improve your gear or make a pot could feel like an unpaid challenge in itself.
I find the collect resource challenges more then adequate to keep my materials stocked. I open 15 surveys of the type needed and then go to those zones as time permits. And if those zones are overcrowded because of a zone-specific challenge, it's okay because surveys are not affected. I know... "boring and tedious".
What comes to those that do not have a stack of surveys?
Wait till you can get more? Or buy them?
I have 7 accounts I have been doing challenges on. Based on how I was running endeavors, its better.
I look at it this way. When I have an account with challenges as detailed below here is what i do:
5 challenges = not focus on them this week
10 challenges = make sure to complete at least 3
12 challenges = make sure to complete 5 or more.
This basically means that I can just relax and play like normal with no pressure or fomo for about 10 to 11 days per account. Then it starts to ramp up a bit.
With rerolls and duplicates, it becomes easier to get done.
Ironically the resource gather takes the longest for me as you cant do those in groups, but since surveys count those help speed things up.
If I dont have surveys I reroll until I get like maps or something.
I imagine that once more challenges come out, and the novelty wears off, that it wont be as cumbersome to complete.
Especially with the rollover cap in place.
shadoza
Faction lock is awesome. Pick a team, fight for that team!
The main thing I’m trying to figure out is whether the Vestige is actually restored to normal mortality at the end of the main quest, or whether they remain a permanent exception to the usual Elder Scrolls afterlife rules.
As I understand it, the Vestige is originally sacrificed to Molag Bal and turned into a Soul Shriven. That means they are no longer functioning like a normal mortal. Their ability to return after death is tied to that condition. Later, they become re-attuned to Nirn, which seems to change where and how they reform, but does not clearly explain whether that state is ever fully undone.
The confusing part is that the Vestige does eventually reclaim their soul, but even after that, the game still treats them as effectively exempt from permanent death. I know gameplay and lore are not always the same thing, so I’m trying to figure out whether that continued respawning is just a gameplay mechanic or whether it is meant to still be true in-universe.
What makes this harder is that the Vestige seems to override other normal afterlife rules too. Normally, if someone is a werewolf or a vampire, a Daedric Prince can have claim over their soul when they die, which overrides the standard racial afterlife. But the Vestige can also be a werewolf or vampire and still continues to respawn anyway, which makes it seem like the Vestige condition overrides even those override rules.
So my main questions are:
* After the Vestige gets their soul back, are they supposed to be able to die properly at some point?
* Is their continued resurrection after the main quest just gameplay, or is it still lore-accurate?
* Does the Vestige still age normally, or could they be effectively ageless?
* If the Vestige eventually dies, would they go to their normal racial afterlife, or does their unique condition still supersede that?
* Is there any canon source that actually clarifies whether reclaiming their soul fully restores them to ordinary mortal status?
Basically, I’m asking whether the Vestige’s soul restoration resets them back to normal, or whether they remain a one-of-a-kind anomaly whose death and afterlife no longer follow the usual rules.