Necrotech_Master wrote: »Who exactly is logging in for lag, ball groups, proc sets, and one shots? Not me.It's not a viable alternative to the normal live GH the PvP community logs in to play.
I'm hearing they are moving forward with GH and Vengeance as the only two campaigns. I think this is a sound move, we are long overdue to condense the queue.
Queue last night was 130. You are a very small minority of PvP players that like vengeance...which won't bring back the days before people knew who the toxic ones were to be avoided.
this is what makes no sense to me, 120 people is a full poplock of a 2nd campaign, if every single one of those people went to blackreach, it would be poplocked with queue too (assuming all factions had similar queues)
if the queue to grey host is over like 20-30, i sometimes wont even bother queuing for it because why wait in a queue when theres another campaign without a queue
wolfdoggie_ESO wrote: »When you go over Sorcerer stuff please consider:
1. Please remove the transparency effect to Hurricane, I've never liked never being able to see my character ever again in combat. It'd also be nice if Hurricane was actually like a Hurricane with water+lightning effects too, but more than anything I've always wanted to remove the transparency effect. I don't wanna play a ghost.
2. Sorcerer in this game just lacks any actual nuke spells that go "I'm a powerful mage" to anyone. As a Dragon's Dogma enthusiast it's very underwelming. We have a small crystal we hurl at something and it breaks and that's pretty much it for high damage nukes.
RedKynAbyss wrote: »VinnyGambini wrote: »Just tested out pyrebrand DK, and it's absolutely terryfying.
Pyrebrand was nerfed 30%, but new passive increases its dmg by 300%, while also adding additional dot. From my calculations (confirmed by testing) 100% - 30% = 70%. 70% * 300% = 210%. So basically pyrebrand damage is DOUBLED and additional dot is ticking. ALSO new passive stacks are generated by PYREBRAND. So by just LA (not casting any skills!!!) you can get AMAZING dps.
Meanwhile reffering to my previous templar post, aetheric lancer got 4 second longer duration, for better uptime. Comparing to pyrebrand and new passive synergy, I cannot really find words how unfair it looks.
From my todays PVP testing - DK, serpent disdain warden and sorcerer are very strong, while arcanist, nb and templar are absolute garbage. I haven't tested PvE, but I'm quite sure situation is quite similar.
You don’t get all of that power by *just* light attacking. You need to BUILD wildfire stacks FIRST, then you get the powerful DoT. Pyrebrand will be even weaker in PvP now because it is INCREDIBLY easy to stop it from getting stronger by just cleansing any wildfire stacks that are on you. If you don’t have wildfire on you, then Pyrebrand is functionally useless. You’re overreacting to this, quite severely. If you’re fighting a DK, even before their rework or Pyrebrand, or Wildfire, you NEEDED a cleanse or you would get melted. That has always been the answer to fighting a DK in PvP, cleansing their DoTs. Pyrebrand changes with Wildfire have not changed that mentality at all.
BretonMage wrote: »I think the argument was that they were identifiable characters, not unique in the sense that there's only one of them. Quoting Kevin's post (edit: sorry, this was Zone Lead Tom Murphy's answer) (late-edit to include full answer):
"One of the early design considerations with companions was the balance between "identity" and "customization" for each companion. We wanted to give players as much freedom to customize their traveling companion, while at the same time keeping the identity of the companion the same. We ended up with "no hats" on companions because it hit that sweet spot - where players can make them look any way they wish, but the character and identity of the companion doesn't change because you always see their face." (https://forums.elderscrollsonline.com/en/discussion/comment/7937639/#Comment_7937639)
I enjoy seeing other players' Bastians (or Azandars or Zeriths), but I wouldn't object to them wearing helmets either.
I understand their points but having played the game i strongly disagree the obtained result is what was meant to be.
Seeing one more Bastian face around me doesn't contribute in supporting his identity but detract to it.
The more companions with the same face i have around me the less i consider them as individuals.
do these three always return as the same ones whenever the Night Market returns? and if they do, are we able to change who was selected from the last one?


https://youtu.be/XcFmgXVC3DAIzanagi.Xiiib16_ESO wrote: »What is the plan for allowing players with characters on more than 1 faction access to a regular PvP environment if you are removing the only option for non alliance locked cyrodiil outside of vengeance?