On looking at the class masteries and multiclassing over the last few patches, I have increasingly asked: where is the healing fantasy? Today, healers run hodgepodge builds that feel more like a Frankenstein than a holistic fantasy. A dragon knight dps may roar at their foes, but what does the healer do? Many run cooldown potion glyphs with a mixture of lines and skill that feel more a construct than a fantasy role.
Some of the Support Class Masteries Will Not Be Used
Items that rely on raw healing do not work. The set Transformative Hope and the "blood mark" monster set (I forget the name) showed us this. The new necropassive, and the new warden class mastery passive are rendered useless because they rely on healing and not overheal.
Why we would love to use these glass mastery passives and these items, they are not useful due to how healing in ESO works.
Some Skills Will Not be Used
The new DK minor courage skill is not used in raid comps due to its poor buff targeting. It is an example of skills and items which would benefit from being capped at 12 rather than 6. A benefit of 12 rather than 6 for these buffs removes the question of target priority since target priority is somewhat murky or uncertain on many skills. There is no point to the skill being cast twice, because who knows where the benefit will go? And therefore, these skills do not end up being used.
For some sets, going from 6 to 12 just makes them feel more fun an dynamic, as would be the case w Roaring Opportunist. A single heavy would do much for this set. As of now, healers often compete for who is forced to run it. While not a universal experience, I have had Raid Leads apologize to me after asking me to run this set, after having tried it, themselves. Some healers do enjoy this set; however, the 2 heavies make it less enjoyed. A single heavy would go towards increasing its dynamism and enjoyment across the board.
Small and Big Changes to Enable the Healing Fantasy
I am hopeful more support players will speak up with their ideas to strengthen the healing and tanking fantasies. Right now, the frankenstein healer ends up chugging potions with potion, cooldown glyphs with a hodgepodge of skills from different classes and random skills that do not flow well together, nor feel like a holistic fantasy.
Small Changes to Dragonknight
- Enable Minor Courage to go to 12, rather than 6. Or, improve buff targeting.
- For Earthenehart, allow heavy attacking to apply off-balance to the enemy it hits PLUS two nearby. While a small change, this would make it flow with sets like roaring opportunist and feel nice and rewarding on a healer running this class.
Necro Needs More Love
- At the Precipice doesn't work as-written. The necro, passive, which grants ult also works on healing rather than overheal, this makes it not useful the healer.
- Consider the tethers. The necro suffers from targeting issues. It's often a case of, "Where is the corpse?" and "Where is my party?" The necro tether, while a nice heel suffers from any composition where corpses are randomly selected. To complicate, the skill is useless if DPS are not fixal stacked. Therefore, this skill rarely sees use not just due to a combination of both difficulties, though one is enough to make it less attractive.
Arcanist Doesn't Realize that Healers are Dynamic
- Some skills and masteries are a mismatch with how healing is done in the game. For example, healers rarely use crux. They built crux, and then hold on to it. So, there is not much use in them. Healers are also, often doing mechanics. Therefore, stationary heals that lock them into place such as heal beam are only regularly used in perhaps 2 fights in the game. Channels may be avoided for similar reasons.
- Arc shields hitting 4 people with a short cooldown mean this is all the healer casts if relying on this skill. By the time 3 casts are done and all of your party is covered, it is time to cast, again. While not a deal-breaker, making this 6 people instead of 4 may make it smoother to slot into the toolkit. Right now, it tends to only be used to build Crux, which are then not spent. Finally, the shields do not proc Pearls, a common healing mythic. While this skill was intended to build crux for the heal-beam, the heal beam itself doesn't match how heals are used in ESO.
There is more, but I need a computer break. Thank you for listening
