The queue to GH as the only campaign (besides Vengeance) will be just extreme I think. I don't think it would die, I would imagine it is in even higher demand without alternative campaigns.
Mini GH will be the successor eventually, but we don't know exactly how or what it will solve going from GH --> mini GH.
Will there be alternatives again? Less lag and higher pop? New features and content along side Vengeance?
Everyone that did not ask for Vengeance is potentially in for a period of painful transition. Hopefully there will be clear communication along the way.
Thoughts? For now, as long as I can get in to GH with reasonable queue times I'm fine.
Not a fan of how we are funnelled into Vengeance as the "I am waiting for my GH queue" campaign, but it is what it is.
MincMincMinc wrote: »Aristodemus wrote: »Vengeance was a ghost town after day 1 the past 2 runs. I won't play this time around nor am I likely to play when it goes permament. I certainly hope there are major improvements to GH or it will have 3 hour Q's in prime.
GH as you know it is going to be forced into the new 1 keep campaign they showcased in one of the previous livestreams. Basically 3 spawns, 1 keep with a river around it and bridges, then a lumber/farm/mine outside the river for side objectives. In the options below the 3rd option is obviously the ideal where we slightly tone back the build system for pvp to become performative......however we already know zos is going with option 2 since they announced the new map and already started working the class reworks BEFORE vengeance testing even concluded.
The dilema is current pvp is already at 1/3 the capacity and still lagging. As the game expands and sets/skills get more complex with more complex animations the performance limitations for one server obviously struggle to handle the new load.
- Zos can leave greyhost as is and inevitably keep reducing cyrodil population to match the performance from the 900-600-300(current)-150-75 until the campaign is literally nonfunctional. We already saw with the u50, nocp, and other vet campaigns that as the population in cyrodil diminishes the keep seige concept falls apart because there is not enough player distribution. In this current state there is no new player entry to pvp except BGs which have no functional MMR ranking and are riddled with smurfing mmr resets weekly.
- Zos creates a new map for pvp based around the ~150 or ~75 playercap and ditches cyrodil except for special events or vengeance to get new people into pvp in some form or another
- Zos could wait for the vengeance tests to be over to rework classes and change skills to be in more streamlined performative ways. Use the PvE and PvP gear split system they made to isolate PvP specific gear which could be tailored for performance, while also driving a whole new economy and separate inventory system that makes it easy for new players or PvE players to get involved without the entry cost burden.
Really saddening to read this cause it’s likely what will happen. It’s a shame the people in charge of PvP never enjoyed PvP the way many of us did/do in Cyro. You don’t know what you got until it’s gone type of thing.
Major_Mangle wrote: »Remove offensive AoE caps and I can guarantee you that the ballgroups you claim gets clapped will wreck havoc in Vengeance.
LMAO "offensive AoE caps"? Tell us you run in a human centipede in Gray Host without telling us you're a ball grouper. See? The highly vocal minority who thinks their silly niche play style actually takes skill.
dark_hunterxmg wrote: »Only one player is doing that high dps in Riften. Everyone else is doing considerably less.
What's different?

I would love a video showing prior to setup on both sides plus duel itself!
It wasn't a duel. We both stood still parsing each other like parsing a dummy, each rotating through offensive and defensive rotations. The goal was to test maximum DPS on WW and maximum HPS on my Sorc. As seen from the screenshots, WW sustained a 10.2k DPS in nearly 2 minutes of dueling, and I sustained 10k+ HPS.
In an actual duel that DPS would most likely be around 8.5k-9k (accounting for blocking and roll dodges), which is still an absurd amount. Keep in mind, WW is still missing the 33% WD modifier due to a bug.Please also include the 'generic meta DK build' for comparison if you do this (Pyrebrand DK as you mentioned it is darn-close to the wolf spec you're getting hit by) so that we have something for reference as a base to compare to (I still hate that player skill and latency can cause discrepancy but it should be sufficient for highlighting these potential issues never the less.).
The generic meta build is just Zaan + Pyrebrand + Vate ice staff and the new DK class masteries. That one does around 8k DPS, but has more burst.
Both specs are currently overtuned on PTS. Interestingly enough, that DK spec cannot kill WW because they're stacking 40k+ HP.I'm sorry but no, just standing around hitting each other in a specific rotation without ACTUALLY dueling is NOT proof that WW is overperforming. You can't claim that treating each other like a dummy is any sort of actual testing like a real duel would be. Just like an actual dummy it doesn't take into effect actually moving around, blocking, CC, terrain, or anything else that would matter in a real fight.Wuffy here clearly just dont want his fav playstyle nerfed. The damage WW is putting in PvP is ridiculous and clearly needs a change. @Wuffy stop demanding proof from others. Unless you go and duel React while he plays WW and you try to survive it and also try and kill him on a normal PvP build and show us video PROOF that WW isnt as strong as he says then clearly WW needs a nerf as everything posted points that WW is absolutely broken in PvP.
And yes, we ARE allowed to demand proof that something is overperforming when that thing has been ass for so long and has only been in testing for a few days but people are already shouting for nerfs. Don't tell us not to ask for it, that only makes it seem like you're afraid of being proven wrong. Also dude has said several times iirc that they'd be happy to duel so I don't get the point in bringing that up. There has been no viable proof otherwise because again, a single duel isn't anywhere near enough of a sample size to base claims off of, ESPECIALLY if it wasn't even a real duel.
