For Templars they are mostly light focused, with just a few skills being "lightless". If lightlessness was a theme in more of the abilities, I would say a "dark Templar" is a potential subset. But there just isn't enough for that to be currently true, and so I can't think of a current subset within Templar other than stamina vs magicka.

MincMincMinc wrote: »As we saw in the livestreams zos is designing a one keep campaign. Where we have three spawn zones surrounding a single keep with a river going around it. There are bridges for bridge fights, and outside the river are resource nodes to contest. We know to solve the pvp lag issues they are simply reducing the player population again to account for the ballooning game code.
The real question is whether zos is going to take this mini keep campaign and go further with it. Theoretically they could distribute the playerbase across multiple mini zones each controlled by their own server to distribute the lag. Imagine if we took cyrodil and made a hex grid across the map. Then every hex was its own server where you could run between and swap to. Thus they could cut down the lag of a server in half or more depending how many keep fights are going on. If they were really smart they would probably disband the 3 faction concept and find ways to prevent massive singularity events where everyone in the campaign winds up at a single keep.
Lagzee
Are engulfing set ups running talons it’s a 5 second dot so might allow to make up some ground to whip set ups?