The thought popped up in my head this morning. Pretty much every day people get home and hop on to que into greyhost. Some nights I see a 40 person que, some nights up to 80 people. We all know we are just going to wait for an hour to get in, then half the server is a guild zerging and the other half are ballgroups. Rarely we see pug groups or what used to be normal player zergs back in the day.
Guys the factions only have population caps of like 72 players. Which means most nights we could literally fill a second campaign. Its funny if you think about it, GH is a bandwagon that is broken down, but there are just as many people waiting to get into the bandwagon as there are riding it.
Lag wise one theory is that player dilution could split up the guild groups and ball groups between two different servers. Much like older MyM events would do by filling up the servers with questers or new players that just light attack instead of only ball groups pumping every aoe stacking over time effect in the game.
- Are there ways zos can layout the servers to incentivize players to play in the other campaigns?
- Reward ideas for off campaigns? AP, Monster keys, golden gear, arena weapons, mythic leads, golden mats?
- Que lock mechanics that prevent 2x the population of greyhost from just sitting afk and push them towards the secondary campaign.
- Other ideas?