CameraBeardThePirate wrote: »as a necromancer who plays this class to the limit with all the problems, I can only advise you to give up a lot of corpses and summons.
First of all, the necromancer's skull is a bad skill. Yes, the animation is cool, but the skill completely loses to everything, including scribing. So just take the spam from scribing, it's much better, and remove the bone tyrant if you're not playing through Goliath. DD and Healing line are very good for necromancers right now, and it's better to replace the bone tyrant with the DD line of a class that interests you. NB, Temp, warden, DK, arc. all it be more profit and fix all problem.
i play now on DD and Healing line from necro and Bone Tyrant i change on templar aedra line, and all work and work good.
Skull is a great spammable in melee range. No, it doesn't get beaten by scribe spammables unless you're a sorc baseclass with the class script.
Skull deals 90% of a Blastbones tooltip on the third cast - that's more than any other spammable skill besides a fully buffed Vamp Slap. If you're playing a straight necro (which OP is in this case) or if you're running Intensive Mender (phenomenal skill post buff), it's going to get the 50% buff nearly every cast.