TL;DR: group leaders should be visible on the Night Market map in real-time.
I've seen a lot of discussion around about the group-heavy nature of the Night Market. The solo-player camp has been frustrated with the difficulty and feels alienated and locked out of doing the content, and the group-player camp has generally been dismissive of those concerns due to their familiarity with the grouping aspect of the game.
I am an endgame raider, with
all of the Trials trifecta achievements; I'm no stranger to the concept of grouping up to get things done. Running around the Night Market in an organized group is by and far my favourite way to approach the content. However, running in organized groups requires scheduling and being rostered in already-established raiding Discord servers, and so when I want to tackle the content in any off-time when there aren't any groups scheduled in my servers, I have no choice but to turn to the in-game Group Finder.
And oh boy, are Group Finder groups a dice roll. Any time that I join one of those, problems arise. Look, I am not expecting levels of play anywhere even close to what I am used to in organized groups, but when I join in with fake tanks who wipe the group by not taunting bosses or damage-dealers who completely ignore basic mechanics (many of which are just recycled from early base-game dungeons), it leaves me with an experience that is barely better than solo play. I then leave the group and look for another, rinse and repeat.
My gripe isn't with bad players; they are an inherent truth to any online game, and I'm always down to help. My issue is that
there's no other way to play. Outside of groups, the Night Market feels
empty. Any and all groups in any instance I join in seem to be the only one running through the zone. I understand that ZOS has addressed feedback about instance population in their recent
Night Market - Week One Notes, but right now the Night Market zone is just missing that
signature hustle-and-bustle intrinsic to public dungeons and even the Imperial City.
Thus, my thesis:
solo players don't actually dislike grouping up with other players; it's just that the Night Market is not providing a way for them to play without interacting with the Group Finder gamble.
If we want to capture that "signature hustle-and-bustle" for the Night Market, solo players need a way to jump into the action without having to navigate the Group Finder. They need a way to play that retains their player agency without having to commit to a group, all while still contributing to group efforts throughout the zone.
The simplest solution, of course, is to increase the instance size, but since that might bring other balancing issues down the road, I would like to propose another solution:
make group leaders visible on the map in real-time.
By making group leaders (and by extension, groups) visible on the map, we solve the "empty zone" issue without needing to increase instances sizes, and would allow for that awesome "zerg" feeling we can find in less-restricted zones. Being able to see the pulse of the zone at a glance transforms the map into a live tool for multiplayer action, allowing players to identify exactly where a district has momentum. This would also allow for any "solo-player" to contribute to group efforts by simply gravitating towards the action, knowing they aren't alone in a district. It would replace that blind Group Finder gamble with the confidence of seeing players already in motion, allowing players to contribute to district objectives without the frustration of feeling like they're the only ones in the instance.
The Night Market doesn't need a change in difficulty; it needs a change in
accessibility. If we are provided with the map tools to find the action organically, we can get back to actually playing the game together without being at each other's throats about "this is a group zone just group up". By making active groups visible to everyone in the zone, the Night Market can finally become the bustling, high-energy hub an actual night market is meant to be.