o_Primate_o wrote: »I'm still wondering what any of the rewards or tasks have anything to do with the night market.
NxJoeyD
SilverBride wrote: »Pushing and forcing players into groups is just going to push them away.
it works, too.
my playtime on eso has dropped from hours to minutes almost overnight.
working as intended?
heimdall14_9 wrote: »having 78 characters between 16 accounts with both pc and psn mains being maxed i would have enjoyed having more a long time ago , but now until other areas of the game get looked at and fixed i dont have a need for new characters ... tho its a good idea i think zos could use their time in development on bigger things
Celas_Dranacea wrote: »The more I think about it, I think the dissonance that I’m feeling is that there already exists a case where another class can exceed the movement speed cap without having to gap close onto a targeted enemy.(sorc w streak).
Any player with a gap closer can generally stay on on a streaking sorc for a little bit of time before resources run out, that is not unique to werewolf.
But in a pure foot race without the use of a gap closer requiring a target, no other build would come close to a max speed + streak build.
So when I think about that case, I think that there reasonably might be other cases where there would be justifiable similar treatment, and I think werewolf is such a case.
If ZOS has factored this into the sorc / stormcalling “power budget” and has conscious reasoning behind this then I accept it. But if not, then I’m just highlighting this balance difference.
My initial impression was that the class masteries are too weak, then I doubted a bit when some started saying they are broken, but I am also back to thinking they are not enough. There was a wow effect for a few day, yet when considering everything and leaving aside unintended interactions, none of the masteries are good enough to seriously compete with subclassing at least as far as pvp is concerned.
And it seems I am far from alone in my thinking.
You're not wrong. I didn't test every class, I figured there were enough mains to cover them all .. but when I looked at Sorc I saw the same thing you are.
People sometimes forget that there's an opportunity cost for choices we make in game. It's one thing to say X or Y Class Mastery passive is "good", in a vacuum .. but when one looks at those passives versus Subclassing that's where things fall short. There's no Class Mastery passive that I'm seeing that's going to present a sweeter opportunity than being able to slot a Merciless Resolve or Fatecarver or Shalks or Surprise Attack.
These Mastery passives, from what I understand, are supposed to be a partial class enhancement to hold us over whilst the Devs work on the class refreshes; then seeing the Mastery passives adjusted as each class is re-worked for balance.
These current Mastery passives aren't delivering the type of power or flexibility that Subclassing does, full stop.
It doesn't matter whether it's PvE or PvP, Subclassing just delivers too much and if the only restrictions Subclassed builds have are these weak passives it's going to be a hard sell convincing people to stick with a pure base class build versus subbing.
I don't doubt some people are seeing an increase in power by using the Class Mastery passives now than the power they were seeing before, BUT, that doesn't mean that the power they were outputting before the Mastery passives was anywhere near on par with the potential of what's out there; either for PvP or PvE.
Thank you. You said this all well.
The strongest of the class masteries is not universally strong enough to replace the things subclassing does. And they don't necessarily have to at this moment in time. As long as it's not griefing to play pure Templar, Sorc etc. until their reworks, then I am also glad.
I just say this because I hope ZoS do not nerf any of them so soon only because there was some hype around them for a few days. The next update could genuinly be one of the most exciting ESO patches in recent memory. That is if things don't release butchered and balanced to death.
It's so boring how everything Sorc gets are fix values, because they are afraid to give them anything that scales. Surge > fix heal value unaffected by stats. Dark Deal the same, and the previous iteration of Conservation of Energy too was a fix value.
It's tiresome when nothing scales.
NxJoeyD