I will reiterate the issue with the 2 offensive templar masteries, in hopes that we can see some last minute changes.
Bright harbinger: compared to other similar passives this is just plain boring and weak. Please just add at least major sorcery to it, it wouldn't break the passive but would open up some skill options.
Judgements brand: 750 flat damage is still extremely weak. Outside of jabs, most other templar damage is on a 2 second tick rate and this doesn't even significantly help jabs, like you can reach 5k tt on it with just increasing weapon damage. I have 2 suggestions here:
1. Double the flat amount for both pve and pvp, but give it a cooldown let's say 10 seconds. This would create a meaningful burst windows for pvp, without breaking it for pve.
2. Make it apply to all damage, but reduce the amount to about 450 both pve and pvp. This would decouple it from jabs, but could create interesting interaction for dot/status builds.
Unless these passive change or get buffed, pure class templar damage is going to be awful next patch, which is wierd considering how these passives are supposed bridge the power level between sub and pure classes.
^THIS! Right now there is absolutely no reason for me to pure class as a Templar, when other subclassing specs still far outperform the use of Class Mastery. When will the new ZOS team actually decide to take a LEAP and give us a real boost while we wait for individual class refresh, instead of still trying to balance around an unbalanced class structure? I mean, letting DK, then Warden, then Sorc become much stronger after their refresh... while the rest of us continue our wait to shine. Instead, give us some real boost now and let us play for awhile and see how it actually works out on LIVE before making adjustments. Originally Judgement Brand was supposed to be at 2000, then they nerfed it to 1250, then increased to 1500, but 2000 should have been the starting point as originally planned.
Firstmep

acanca
imPDA
frogthroat wrote: »Yes, this will most likely be in the beginning. Markets will find equilibrium eventually and people will mix.SilverBride wrote: »
- The economies are too different.
Bigger difference than with people playing on EU servers, with dozens of nationalities and cultures? And these people shouldn't mix?SilverBride wrote: »
- The societal norms are too different.
Of course there will be an adjustment period, but don't underestimate people. We get along on the EU server just fine, although we have a myriad of cultures mixing. Mixing PC and consoles is not going to be that big of a deal.Yup. That is a task for the dev team, not us.SilverBride wrote: »
- Duplicate User IDs and names will have to be dealt with.
Yup. That is a task for the dev team, not us.SilverBride wrote: »
- Duplicate guild names will have to be dealt with.
A really good point. My guess is they will increase the amount of merchants throughout Tamriel.SilverBride wrote: »[*] There will not be enough merchants for all the trade guilds.
That last one is a puzzler to me.
Bids for traders are already crazy on PC (vs the 'weekly returns') to the point that many of us haven't traded 'for profit' for a long, long time; we trade to be able to finance the trader with the proceedings.
I have no reason to believe that console trading guilds are not at the very least as competitive as PC ones, if not more due to the fact that they had to conduct their business for most of their 'lives' without any addons (which requires serious dedication).
Unless some sorcery takes place with crossplay when it comes to trading guilds 'shark infested waters' is not going to come even close to the carnage that is going to be unleashed.