birdmann1230 wrote: »Put pets as a world line Conjuration and change Daedric summoning to something else on the sorc. Everyone gets their pets who wants them and the sorc isn’t handicapped by it. I wish for the day my main can run a high dps in content without them instead of beam spamming.
So under normal conditions in normal fights, WW does 4-6k like every other sweaty player in duels has been doing for the past X years. Seriously doubt the missing WD will turn 4-6k dps into 10k. This clearly tells me the Sorc/WW interaction is the problem.I did 4k DPS vs the Warden
Pelican here on a better build with more WW experience pulling 6k+ DPS
Oh I have needs for that gold pile and the window could be fun too.
Not going to hold my breath yet. If they are tied to Glenumbra maps, all that will happen is that glenumbra maps will shoot up in price, and I still won't be able to afford them.
Hopefully they can be farmed some other way (stealing/looting etc).
Doesn't need to be that. Could make it mag/stam cost only (gets rid of the degenerate BfB interaction). Could give WW its own unique Class Mastery (also balances WW across classes this way). I agree Sorc Mastery shouldn't be nerfed at all, just those interactions.If Werewolf breaks it, as is abundantly clear to everyone by now, then maybe indeed the only way is to make it only work with class skills.
I dislike this, because I personally depend on this off heal. I do not have 3 dots, as I play a traditional mag sorc with wards instead. So losing this heal at least on my class skills would be horrible. The primary healing actually comes from non-class actions for me. (As Streak currently does not work with it)