Well, if a player who is perma-banned buys the game again and creates a new account, then there isn't anything ZOS can do until that new account is reported enough and is determined to deserve another perma-ban. That's how it's always worked.
ZOS_Kira
Ketryellowynne wrote: »
Let’s please address the elephant in the room. Healers. Supports, yes, but then you didn’t need to say tanks as well. Keep healers relevant.
For class passives specifically make something for every class that is determined by overheal (not heal). Reading the passives as they have existed to this point makes me terrified that you will end up writing healers as a role out of optimized end game entirely. We already see it in dungeons and arenas, running 3 DPS and a tank because “why would we run a healer if DDs can self-sustain and then we get more damage”? We already see it in current end game optimization where it’s common to run 1 heal, 1 tank.
My concern is that as DDs become more self sufficient and less necessity is placed on healing as a concept, end game groups will eliminate healers entirely because everything they provide can be provided equally as well by a support DD with 1 or 2 heals if necessary.
Example: Major Courage. As a very important buff, this has probably been the single most important thing for keeping healers relevant in the game since the best source (SPC) procs on overheal for 12 party members, no cooldown, potential 100% uptime with someone who plays it well enough. Adding this buff to a single skill on a werewolf is an enormous slap in the face. Where there aren’t specific heal checks, an optimized team can run a werewolf for Major courage instead of a healer at all. While this hasn’t been an issue previously (people choosing banners or Zenas, or soul burst or Yolna for minor courage instead of a werewolf in group), that was because it would be a net loss of damage to run a werewolf. In this case, with the emotional support doggo replacing the healer, it ends up a net increase rather than loss, assuming other buffs can still be sourced elsewhere.
Currently, the only buff that can only be sourced through healing is minor toughness. With Major courage more easily sourceable outside of healing, there becomes very few reasons to run a designated healer as opposed to only running support DDs in much optimized 12 man content.
KEEP HEALERS RELEVANT.
The class passives are an excellent opportunity to do this, but only if you model them with this in mind rather than just your damage or even just supports as a whole. Make a reason for a healer to be there instead of removing the existing ones.
(Edited for autocorrect sabotaging spelling)
I was surprised DK even received Class Mastery at this moment, powerful ones at that, since the intention was for non-reworked classes to make due until their own remaster?
I love this idea, and would love it even more if the Conjuration skill line was PvE only. Targetable NPC pets in PvP have never been anything but oppressively busted, or totally useless.birdmann1230 wrote: »Put pets as a world line Conjuration and change Daedric summoning to something else on the sorc. Everyone gets their pets who wants them and the sorc isn’t handicapped by it. I wish for the day my main can run a high dps in content without them instead of beam spamming.
Okay that must be why he said "StamSorc can't break 8k dps" because he runs 43k hp 35k armor tank builds that can heal 10k hps but can't threaten the WW. He's skilled enough to adapt, a more offensive strat that aims to win the dps race would probably be more effective. That's good for the game if the meta demands players end fights, not indefinitely turtle and reset.dark_hunterxmg wrote: »Yes that player. It's not a dummy parse. I saw it happen in actual fights.
So we finally agreeWe are now at a point of no return. DKs had their moments and will continue to have their moments. Let the other classes be brought up.Are we still talking about the 10k player dummy parse? The only duel I lost to the WW player I made a mistake and ate his whole rotation for 8k dps, same dps ceiling from DK and Sorc. Since I can do the same thing on my Sorc to beat the WW and others, this seems like the new standard.dark_hunterxmg wrote: »We're talking double the dps while using the same sets and class masteries. That player may be good, but the skill gap isn't that big.
If we don't want 8-9k dps and endless sustain to be the norm, we'd need to address the underlying inflated stats and busted sets, not nerf individual classes into empty husks.