CatalinaWineMixer2 wrote: »I am a ten year player who has all but quit PvP. I still do play it and I dont even know why (I am PvP too). The more I see what's happening there, the more disgusted I become. It is no longer PvP. It is Skill Line vs Skill line (Subclassing disaster). It is cherry picking without rules or consequences. It is an absolute out of control meta (in PvE too). It is out of control cherry picked buffs. It is out of control dps (In PvE too). It is a 1 shot stop for new players. It is a neon sign that says 'This is not in any way fun or fair whatsoever" Nearly everyone I game with has for one reason or another quit and there are many. I think this number is growing. I think the developers know this and can see it.
I think there are certain limitations to what they (the developers) can do. There is also a lot of time required to undertake changes such as a new PvP area. This game has far outlasted its original PvP design and I have no doubt there are unintended consequences involved in this on the developer side. This isn't entirely their fault. It would not be this bad if they removed Subclassing either (which is the same thing as enforcing rules on the developer side).
It is far far beyond time to stop nerfing our characters and gear. Or changing them after the fact to suit PvP. Or attempting to sabotage characters before they're even created or released to accommodate PvP. This has only and will only continue to drive players away and discourage new players from engaging in it.
Every time something new and fun comes out, here comes the hammer from PvP. Or the misuse of its intended purpose (exploit). This, everything is about dps coming out of there. 'Just a few more dps and PvP will be ok' - It will not (And that's true in PvE too). People have had enough of it. I am one of many of those. Continuing to repeat the same problematic things is not going to solve the problem. Continuing to cater to the same people who called for it to be this way is not the answer. ***The developers need to halt what is going on there and start implementing and establishing and reestablishing rules. That they (the developers) decide. And enforce them.
Vengeance is a very good thing. I have and will continue to play it. If it is available, my guilds will play it too. There are RULES involved. There is actually SKILL involved, not just builds.
@ModeratelyFM- They may have to give up on GH because its unworkable for various reasons. I believe this to be out of their control due to system constraints. ***As far as the PEOPLE in GH I do not think they will hang this population out to dry.*** I do believe what they said about a new PvP area. I would rather see them just finally separate PvP and PvE entirely if this broken (cutrent) state must continue. That is, any and all PvE sets cause you to deal 0 damage and have 0 resistances in PvP. They could still tailor the skills to be PvE only but again, if that's happening, its not really our characters in there anyway.


MoonPile
licenturion wrote: »I can tolerate the system but it is way too specific. I thought the previous system of daily login and easy daily and weekly better. Those usually took up 3-5 minutes of my time. Now I feel in the beginning of the week I am doing so much busywork to get it over with that I am burned out for the rest of the week
I see all these posts "wow, the game feels so alive again'. But is it? Everyone funnels to the same 8 spots, puts a 5 minute timer on their phone, watch some YouTube or scroll a bit, click once, kill world boss. Reset timer...repeat 5 or more times. Very boring compared to what we had before.
Those challenges should be way way less specific. They got it right with golden pursuit with "complete 5 dungeons' or kill 20 world bosses. The way it is now is boring and I am more waiting than playing the game.
Then there are the 'kill 1000+ of XXX' that last a month. I know you have a whole season, but ESO has been ramming into peoples head to complete everything as fast as possible. So, the other day I even changed my built to so I could steal as many easy crab kills from a distance from other players to get it done more quickly while the other part was farmed in a random +boss group while I was cooking. And yesterday I did the kill 100 bosses in Blessed Crucible at the part where there spawn 4 werewolf bosses, kill 3, jump in lava to die and repeat a few times to get that out of the way. And now I am burned out for the rest of the week and went back to Starfield.
And all of this is grinding is just to unlock the pages that have endeavors and trade bars on them. I don't get it. People used to complain that they were burned out with event. Now it feels like the game is constant having 20 events and they love it.
shadoza
twisttop138 wrote: »I guess if you're putting on a timer to farm WBs, it would seem like work. Or feel like you have to get it done as fast as possible. Idk why you'd do that to yourself but not everyone plays the same as I do.
twisttop138 wrote: »Um. You realize that the power creep isn't free, right? ZOS didn't press a button to magically make everyone's attacks do X% more damage. You have to do things to claim that power. You need to subclass. You need to update your gear. You need to make sure you have a proper build. If you don't do any of that, if you are still running a pureclass mag NB with False God and Mother's Sorrow like it's 2019, then you will still be doing damage like it's 2019 and there's been absolutely zero power creep for you (actually, there's been a slight power nerf).twisttop138 wrote: »There should 100% be challenging content for people that can't or don't want to do vet. It's the newest dlc dungeon and we're in the era where dps are doing crazy numbers.
The people who are "doing crazy numbers" are keeping up with the meta. They're reading build guides, updating their gear, playing around with subclassing, and... wait, are you sure that these are people who "can't or don't want to do vet"? Because people who do that don't belong in normals in the first place.
You have no idea what kind of people normal content is actually supposed to target. They're people who play casually, who don't update their builds, and who put skills on because it sounds nice, not because they read a guide. Or maybe they're experienced players, but leveling a character with a RND, so that character doesn't yet have a proper gear and skills. Or maybe a new player who hasn't collected the gear and is still wearing a mish-mash of stuff that they found and who doesn't know that this specific dungeon is newer and harder than the others they've seen.
If people want a challenge, that's why vet and vet HM exists.
For the record, I'm the kind of person who only does DLC dungeons on vet HM. Normals (and even regular vet) are not intended for me, so why would I want to have normal difficulty jacked out of the comfort zone for people that normals are actually intended for?I dunno, "out of line with expectations" sounds like a good reason to me.twisttop138 wrote: »You can make the argument that it's harder than other dlc dungeons, sure. Agreed. But there is no reason to nerf it.
(I do want to clarify, though, that I don't completely fault ZOS for the poor balance of normal Naj. The kinds of people who test new DLC dungeons on PTS are probably not the kind of people who the normal mode is intended for, so I feel like normal doesn't get much testing and feedback as a result. Personally, all the feedback that I gave during PTS was for vet HM and I never set foot in normal until well after the live release.)
To be fair to your point, maybe I don't know what kind of people it's for. Unfortunately I haven't experienced a problem in Naj, even on under geared toons that I was leveling up. Maybe that's where game knowledge comes into play, to make up for it. Knowledge of the mechanics. You also make a good point. The people testing dungeons and trials on the pts are very much not your every day player. It just gets tiring to always see I couldn't do this so nerf it. I also find my challenge in vet and hm, but not everyone does. I would also argue that someone who enjoys having a build or looks at a guide isn't a casual player and should be in vet or hard mode. Idk though. Maybe Im wrong on this one.