MincMincMinc wrote: »MincMincMinc wrote: »Is this test even incentivized? I mean pcna was nearly pop locked during primetime afterwork hours. From 7pm EST to 11pm EST it was 3bar AD+DC and locked EP. Which means it was at 700-900 players atleast consistently. This is either alarming or kind of a tell tale that zos shouldn't have kicked pvp to the curb a long time ago. Numbers wise if it was consistently around 800 that means over the night there may have been double that entering and leaving. Combine that with everyday Greyhost numbers and we are probably up near 2-3k players interested in pvp out of the 8k average daily players.
Just to be clear I am not saying vengeance should dropship how it is currently designed. I would much rather zos replace the loadout bonuses and perks with a vengeance item set stickerbook of redesigned sets. Easy enough to start with the nonproc stat gear. At most maybe allow the more performative proc-stat sets with longer term checks like clever alchemist or 7th legion. Proc condition sets which have longterm on/offs instead of checks that trigger every possible tick. These new sets could be unlocked someway or purchaseable with AP. Then you could also use AP to gold out the stickerbook or make trait changes on the fly.
Vengeance is also missing morphs especially for sustain tools that allow us to use stam weapons. There is simply too much automatic regen which should otherwise be sustain through more active tools like darkdeal or dark converg. Morphs are a slippery slope though where zos could fall into the trap of every morph suddenly starts giving bonus major/minor buffs where instead a more performative approach would be modifying the skills itself. For example streak stuns at the final location, Ball of lightning stuns at the starting location. No random bonus buff that inflates the server and two distinct playstyles are now made.
This is actually a really good take. Thank you for noticing also that even though other factions were not pop locked it was 100's more players than GH would have had. It is encouraging to see people interested in PvP. Good takes!
If only they just went and flushed it out more. There still isn't enough normal build elements to allow people to tailor their playstyle and focus on what they like to do. Like I dont think stamsorc is viable in here, but magsorc is very strong buildwise and I am a 12 year stamsorc pvp player.
Some of the balance dynamics are also off. Like we have a high TTk which would be fine if the regen wasnt so high and instead people had to use sustain tools like darkdeal. With a high TTK and high regen when outnumbered it requires alot of commitment to kill one player who can easily just spam only heals which counter your single line of damage. If that same player had to take breaks in healing to keep their sustain going it would be much more feasible to trip them up so they cant heal.
All of the game wasnt fleshed out at release in 2014 also. I think this game mode gives a lot of runway to growth. Same as you although not sorc I am hopeful for more things to come add and change as we have seen with Cyrodiil since the beginning. A lot of these other "PvP' folks just need to buckle up for a few days and we can all go back to proccing our rallying cry (myself included) in no time.
MincMincMinc wrote: »robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.
We do not want to remove Vengeance as an option. We want it to be an Option aside ALL regular PvP campaigns. Instead it will be added and 3 of our campaigns will get closed for good. NoCP gone, Standard gone, below 50 gone. Instead we are stuck with CP, Alliance Lock Grey Host for more than double the current population. That will only create huge Queues, preventing us from playing. Vengeance does take something away from us, it doesn't add. Also ZOS focus should have been to fix the actual PvP, not creating a new gamemode.
PCNA in reality 99% of the time u50 campaign has been dead since like clockwork after the Aussie guilds flipped the map to AD for years in a row. Then they moved to NOCP which combined with the already looming AD guilds inevitably flipping the maps nightly killing the campaigns. Then all of these guilds got bored in their own campaign and moved on to greyhost which luckily has the pop to balance them out. The 7day cp campaign turns into overflow hangout spot for ballgroups and 1vX players who hardly even fight each other, being so sweaty made the casual player guilds prefer going to GH or simply not playing.
If the campaigns are dead are we really losing much when Veng replaces them? 90% of people already sit in ques for greyhost or give up and go into bgs for the night. Atleast there is the slight benefit that the uber casual and new players have an entry point in pvp since for years u50 and nocp have been non functional. If anything it frees up que in GH.
They probably learned they cant fix live pvp because its entirely dependent on all of the proc event functions that are disabled with modern item sets, status effect, poisons, weapon enchants, passives, cp, etc. This is why the loadout perk system was made to only modify your permanent character sheet. Design wise they would have to trim ALOT of fat and then limit themselves in ways like maybe only one proc passive per class on the last unlocked bonus. Maybe only ults get crazy effects. Either way it needs to be split from PvE, then you are talking whether to design from the ground up or designing from the top down by untyng a decade long knotted ball of code.
FENGRUSH
I guess it's simply for Daedric Curse/Prey. Just like Firerune has a big F as the main letter in the middle.
I do think it's nice though that daedric font is utilized so often, and mostly not just as random gibberish. There's actually a big section on UESP about it:
https://en.uesp.net/wiki/Lore:Daedric_Alphabet#ESO
ADawg