MincMincMinc wrote: »They have had so many positional issues with the game engine, we would need to go to unreal or a completely new game engine to even attempt to make that work lol.
We hardly have functional single targets that dont miss because of positional issues.
YandereGirlfriend wrote: »MincMincMinc wrote: »sorch is just a vastly better curse.
The only redeeming part is that it missed alot of the time, but now wardens have easy access to multiple stuns that go through block or roll dodge, so ehhhhh. I see people running the charm, streak, javelin all on the same build. Its more common now adays to have stuns that go through counterplay than stuns that don't.
Which is perhaps an argument to have more Blockable Stuns.
WaywardArgonian wrote: »You better leave ZOS comments from the past out. The current state of Cyrodiil is not good. It is time they listen to the players that are a big fan of this game without ravishing it.
My plan of changing the scroll reset timers from 60 min to 30 min will not change anything about the fights. The 5 min reset after dropping and access only for the faction that initially picked it up will remove the possibility of farming by 2nd and/or 3th parties for a long period. This plan will open new insights and might even reduce performance issues. See it as a quick win that should not be disputed with by trying to feed on it. It is a very good idea.
I won't leave ZOS comments out of it because when random people suggest radical changes under the guise of the current mechanic not being within 'campaign values', it is highly relevant to see what ZOS themselves have actually stated about this gameplay in the past. Portraying something as an objective truth when it is in reality the result of one's personal frustrations with the game does not make for a compelling argument, and indeed we have yet to see one here.
I think old comments without a link are invalid. If a ZOS representative said something in the past, it might have been a long time ago, and they might be wrong now. In my opinion, shortening the reset timer from 60 minutes to 30 minutes would make the game more enjoyable in its current state, with less farming time. Our groups take scrolls almost every day, and we don't need more than 30 minutes to get anywhere. I can offer another argument. These days, we have more speed improvements (buffs, gear, rings, new classes, etc.), and those are used by the scroll bearers. So, the 60 minutes are no longer necessary.