ZOS_JessicaFolsom wrote: »only thing i still want to know, since updates will launch at the same time now,
will PlayStation and Xbox ever get to test on a dedicated testing server too?
That's a great question and one I asked as well when we first heard we were moving toward simultaneous releases on all platforms. While it's something we'd love to extend to our console players someday, it's a bit more complicated than just flipping a switch to allow console players access to the PTS server. As the PTS is built now for PC, it's a separate client download even though it uses the same patcher as the PC EU and NA servers. This would mean splitting our build pipeline further, and asking our console players to download an additional client, which isn't ideal or realistic. There may be additional technical hurdles as well. It's possible this is something we could revisit when crossplay comes online in the future.
thank you Jessica, it is nice to know you asked it as well.
The explanation for *why* it is not currently possible is helpful!
i expected it would not be possible currently, but Crossplay might make it possible.
Though i am looking forward to Crossplay regardless of whether or not PTS gets expanded to Consoles.

Good idea. First I delete Charm and Rushing Agony. Then I revert the whole server to patch 1.3 but with modern gear drop QOL. Everything solved your welcome.Alchimiste1 wrote: »We should balance everything based on xylena’s performance
Hey all! We are actively looking at the places where these issues have been reported, and are hitting the fixes as time allows. You'll see the first round in our U50 PTS patch notes.
We are also considering a systemic solve to make it easier for players to access these post-quest, but that tool hasn't been built yet. I would strongly, strongly recommend that when you encounter these issues in-game that you use /bug. This gives us better info on how to track them down/resolve.
Okay that must be why he said "StamSorc can't break 8k dps" because he runs 43k hp 35k armor tank builds that can heal 10k hps but can't threaten the WW. He's skilled enough to adapt, a more offensive strat that aims to win the dps race would probably be more effective. That's good for the game if the meta demands players end fights, not indefinitely turtle and reset.dark_hunterxmg wrote: »Yes that player. It's not a dummy parse. I saw it happen in actual fights.
The WW in question is either Pelican or Strepsel. Not a chance anyone here is killing them, considering they have 10k+ DPS, 40k+ HP, and 30k+ armor.
You need 43k HP to tank that, which means losing damage.
you literally just need to slot Shared Pain and Cutting Defense, I've killed them
Also, Shared Pain and Cutting Defense won't do anything to them either. Both of them use the Conservation of Energy passive for their WW builds and stack 40k+ HP. At that HP level, Blood Magic has a 4.5k tooltip before Focused Mending CP and other healing modifiers. Every ability cast will passively proc a 2k-2.5k non crit Blood Magic heal (Battle Spirit's healing reduction accounted for). Unless your Shared Pain + Cutting Defense can somehow eat through ~2.5k-3k HPS, you're not going to make a dent in their health lol.
Go ask them, I was also on a WW when we fought so this particular point is not proving or disproving WW's strength vs other builds. But it does show that you can adapt your build to counter the insane pressure Relequens and the new WW puts out. Yeah 2.5-3k sounds about right for Shared Pain and Cutting Defense. Its the exact same build I use to counter the Rele Pyrebrand Vate DKs