My initial impression was that the class masteries are too weak, then I doubted a bit when some started saying they are broken, but I am also back to thinking they are not enough. There was a wow effect for a few day, yet when considering everything and leaving aside unintended interactions, none of the masteries are good enough to seriously compete with subclassing at least as far as pvp is concerned.
And it seems I am far from alone in my thinking.
You're not wrong. I didn't test every class, I figured there were enough mains to cover them all .. but when I looked at Sorc I saw the same thing you are.
People sometimes forget that there's an opportunity cost for choices we make in game. It's one thing to say X or Y Class Mastery passive is "good", in a vacuum .. but when one looks at those passives versus Subclassing that's where things fall short. There's no Class Mastery passive that I'm seeing that's going to present a sweeter opportunity than being able to slot a Merciless Resolve or Fatecarver or Shalks or Surprise Attack.
These Mastery passives, from what I understand, are supposed to be a partial class enhancement to hold us over whilst the Devs work on the class refreshes; then seeing the Mastery passives adjusted as each class is re-worked for balance.
These current Mastery passives aren't delivering the type of power or flexibility that Subclassing does, full stop.
It doesn't matter whether it's PvE or PvP, Subclassing just delivers too much and if the only restrictions Subclassed builds have are these weak passives it's going to be a hard sell convincing people to stick with a pure base class build versus subbing.
I don't doubt some people are seeing an increase in power by using the Class Mastery passives now than the power they were seeing before, BUT, that doesn't mean that the power they were outputting before the Mastery passives was anywhere near on par with the potential of what's out there; either for PvP or PvE.
Aydh
What is it? NOT EVEN WITH A COMPANION?
What the heck is wrong with soloing dungeons? By any chance ZOS has now a "Therapeutic Department" trying to "cure" the loneliness of solo players?
To group with a bunch of toxic, impatient, selfish players is MANDATORY to finish the quests? Maybe ZOS has the illusion that every ESO player is surrounded by BFFs playing happily together?
Every time something completely BONKERS happen in this game that makes me completely lost.
What a mess. This really makes me sad.












































































































































































































































































































Haki_7
If it comes down to the Nightmarket effectively not being playable solo, I will not be participating. I have plenty of houses I never use already. There is plenty of content in other games I can play instead. I am sure that is what ZOS wants me to do, go play other games instead of theirs. Their choice, I will be entertained either way.
Considering it was basically impossible to solo on the PTS, then yeeeeah.
Some apex people will try to claim otherwise, and the devs did claim they will make it a tiny TINY bit easier, but we don't yet know what that looks like.

spartaxoxo wrote: »Well, for me, cosmetics actually are a big part of how I enjoy the roleplaying aspects. Like I wore my Stirk Fellowship motif during the Writhing Wall event and as I quested in Solstice. During "her down time," where the quests didn't have anything to do with the Fellowship, I wore tropical cosmetics.
So those currencies and the like do play a part in how I conceive of my characters roleplay as well. I also have houses that have various narrative purposes. Like it's actually my Bastian that owns the castle in Blackwood not my character. In my roleplay he got it after reconnecting with his sister.
It's nice that that makes partaking in the chores worthwhile for you, but I personally have collected so many cosmetics over the past 10 years that I have the feeling that I basically have everything I need. I have no clue how many mounts, pets and costumes I have (plus the huge outfit system where I know most styles because I do master crafting writs), but I really don't have the feeling that my characters need another 100 mounts, or costumes, or pets, or whatever (there are some very specific things that would fit some of my characters perfectly, and if those ever appear in the store or as a chore reward, I'll be going for those. But mostly, it's just not it. I have no druid character, so I don't need a druid costume; I have no pirate, so I don't need what clearly looks like a pirate costume, etc. And that's fine - other people might have exactly that character and will be happy with exactly that costume). Sometimes an endeavour might have something interesting, then I participate, but most often I don't have the feeling I need that reward. So there's not exactly a motivation to do that stuff. Which means no FOMO or stress - but nothing meaningful to do, either.