Xaat
tomofhyrule wrote: »Wait, what?
You know, I know the idea of the Fortress was that you were a single footsoldier in a zerg running into the battle, but did they honestly design a whole thing that in all likelihood most people will only see a small part of while a zerg of randos completes it for you?!?
I know so many groups that were hoping to prep rosters like a trial so they could explore it from start to finish, and now we can’t even do it with our friends to see everything, and can’t go back in if we missed something?!?!
It’s hard to imagine how much more content we could have had if they hadn’t wasted any dev time on something that we can’t even realistically experience fully.
playsforfun wrote: »Second run didn't bug but now skordo is missing so can't hand the support the followship quest in
EchoesofThunder wrote: »I think this is my 3rd complaint:
Why do you have all these commemorative achievements that you can't even brag about?
I just spent a lot (a lot) of time (and dying, in IC) getting the Commemorative Angler achievement, without realizing that there's no reward but a warm, wet spot on my pants.
The Master Angler achievement (a pre-requisite for the Commemorative Angler) has a title, but doing something way more advanced has none?!
Can't your people even dream up titles/skins/dyes/anything for these achievements?
Friday

spartaxoxo wrote: »*In the Infinite Archive, when Laatvulon flies into the air and rains destruction on you, his strafe pattern isn't random. First, you'll be safe in the area you first spawned. Next, rotate 90 degrees to be safe from his second one.
*For the centipede world boss in the Dead lands, he won't do his roll attack (that pins you and has to be interrupted by someone else) if you stay within melee range of him.
*The Fighter's Guild dailies can be picked up from the safety of your alliance's base and doesn't require any trips to PvP hotspots. These count for the Midyear Mayhem.
Did not know any of these, especially the last one. Thanks for sharing!