Militan1404 wrote: »Hmm,,,, the reactions here range from enthusiastic approval to deep regret, though I’ve also come across players who actually describe the changes as “the worst update in ESO’s history.”
I don’t entirely agree with that, but I’m not thrilled either. I’m more afraid that this—or rather, the DK—is just the beginning of yet another never-ending “balancing” and “improvement” frenzy.
Sometimes it’s better to just leave things that have proven themselves over the years, as they were.
There are currently much more important “areas for improvement” that have opened up for the developers.
just my2cent
From what I'm seeing, it actually seems like the majority agree that the DK should be left alone. 4 people out of probably a hundred calling for nerfs isn't what I would call both enthusiastic approval and deep regret. Its more enthusiastic approval.
The support for the DK speaks for itself. By democracy, people like the route the devs are taking. You can even look at the approval through likes and awesomes on posts supporting the new DK.
I think alot of the complaints about power differences are valid, but they are misdirected and often not taking into account anything besides short-sighted nerf-buff cycles, that everyone and their mother is exhausted from experiencing time and time again in this game for the past decade.
Just let the *** unfold, because at the end of the day, this has kinda always been ESO's weak point, the cycling of nerfs and buffs, that often left some classes unusable for half a year at some points in the past(try using sorcerers before subclassing came out in anything besides a niche pvp use case, it was awful)
The consensus though is clearly very positive reactions to DK. The only negative ones im seeing are people who come from PvP, whom, btw, has always experienced the most imbalanced environment compared to PvE. They could alleviate that problem by making PvP separate instances instead of connecting it with PvE.... you know, something like Vengeance.
Go to cyro then if you think its only like 4 players, text chat is full of players that dont like new dk. And why suggesting Vengeance when most pvpers have rejected it? Each time zos tryed to make Vengeance a thing, cyro gets empty. Dont matter how much players enjoi it, its overpreforming in so many ways. And would the class be so less fun if it was ballanced? Are you so bad of a player that you need a class to carry you instead of relying on your skills to do the job? Oh yeah lets make every class this overpowered like pve aint easy enough like it is. I both pve and pvp but in pve i can at least not use this cheese and pretend it dont exist.
attrielub17_ESO wrote: »(a) There's a couple mods for colorblind tagging on items (full disclosure I did one of them; and i need to update it actually)
(b) THERES MROE THAN WHITE AND NOT WHITE ON THE OUTLINES??? is that why sometimes mammoths attack and sometimes they don't???
(c) I regularly stand in enemy AOE or dodge out of friendly heals because i can't tell the difference
That said, having played MMOs since way back, I will say that changing the color of anything outside text is problematic because there's so many times that another player will use the color, even as simple as "anyone get any purples?" or "stand in the red circle for the next bit". not that it isn't kind of satisfying to be the one giving directions and telling everyone to stand in the "blue one" because you changed your color palette and no one else HAS a blue area on screen. But its unhelpful
But I can get behind high-con and non-color-markers (some of the dungeons have glowing runes (although changing the color s is still rude but at least red yellow blue are reasonably distinct for me))
So "stand in the red circle" is already not accurate, not to mention the fact that not everyone sees colours the same.
"Roll-Over Cap
As the end of a Season transitions to the start of a new one, a maximum of 2,000 Tome Points roll over to the next Tamriel Tome. These Tome Points are available immediately and provide a head start into the new Season."
I was under the impression that, unlike the event tickets that had a limit of 12 tickets, this new currency did not have a limit. But now we hear only 2000 points carry forward to the next season... that items will be auto-purchased with anything beyond that 2000 point limit, regardless if we want them or not.
Why can't I hold on to the points until I see something I want if nothing for that season fits?
DeathandDebauchery wrote: »But I really feel like you guys are over complicating this whole thing. All you have to do is let them carryover. That's it. It's pretty bewildering that you guys are going through a whole development effort to make an auto-claimer and gold conversion system, instead of just having a more generous rollover.
This right here. The only rational explanation is money grab, and that is not player friendly.
I do not understand why players want the points to carry over. IF one can earn enough points to purchase everything in the book, why does anyone want extra points? As I see it, pages unlock by earning challenge points, so having extra points at the start of the challenge does not give you options to spend on more desired items at the last pages. By the time you reach the last pages, you have already earned enough new points to purchase everything again.
If the points were allowed to accumulate, later, players will complain that they have thousands of points and nothing to spend them on.
Will you explain your position regarding these statements?
madintheed