Will there be as deep a Vampire Rework as the one done for the werewolf in a future patch?
My concern is imbalance and immersion. Werewolves not enjoy a lower damage vulnerability to poison while Vampires at stage four are still at full vulnerability comparatively.
I'd like to request that we receive the option of changing form to a half normal half Stage 5 vampire state when at Stage 4 vampirism when we have toggled on the Blood Frenzy since Werewolves now enjoy the ability to be in werewolf form outside of combat for free and I'd like to request that Blood Frenzy when cast outside of combat change our form for free outside of combat including in town without it being a crime to look that way.
Can we rework the skill morph for blood mist so that we stay still when blood mist is cast because it's difficult to float forward and turn around turning a fight when that particular morph is simply used to drain life from enemies around the vampire.
Can the morph for eviscerate have two attacks like the actual blood fiend mobs in the game?
Mesmerize seems to be a waste because it takes up a slot where an attack skill might otherwise go so I'd like to ask that we get one more attack skill for Vampires that does damage maybe a bite or a charge that is really really fast emphasizing a vampires speed.
And finally I'd like to ask for the restoration of the hiding shadow cloak for vampires that we had previously, that was solely usable at night. It was awesome to be wrapped in shadows while crouching and it really gave a unique immersive sense to the vampire status. If you want you can make it not work for PVP that's perfectly fine just as long as it's restored for PVE please!