I would love a video showing prior to setup on both sides plus duel itself!
Please also include the 'generic meta DK build' for comparison if you do this (Pyrebrand DK as you mentioned it is darn-close to the wolf spec you're getting hit by) so that we have something for reference as a base to compare to (I still hate that player skill and latency can cause discrepancy but it should be sufficient for highlighting these potential issues never the less.).
The 6-8% or whatever from Static Reverb is not why WW does 10k dps. Relequen is consistently 20% of that and definitely doesn't belong in PvP, yet they're getting similar results without it. So what is pushing the damage of WW LA-Rip spam to such insane levels?huskandhunger wrote: »Then the issue is actually with Static Reverberation from Sorcerer and Relequen the set.
MincMincMinc wrote: »Another thing to add for the idea of countering the prolific crit chance/damage issue is for zos to build in counter crit sets. A LONG time ago we had sets like the old warrior's fury set and a few other where the more you were crit, the stronger you became. For instance old fury gave up to 750wd if you were hit with 25 crits. OR wizard's riposte where it reduced all their damage by 15% for 15 seconds.
Or how about something like taking sets like 7th legion and replacing the useless health recovery with crit resistance? That would be another perfect blast from the past set to reinvigorate.


twisttop138 wrote: »LadyHermione wrote: »One annoying flaw that I've encountered with the Tome Weekly Challenges. There is no way to lockout/disable/delete a specific challenge if we don't want to actually do and claim them whatsoever.
For example, If I got the Collect 15 Runestones challenge and I'm out of re-rolls for this week but I want to re-roll this challenge for next week, I'm unable to if I accidentally collect 15 Runestones during the week with normal game-play. So until the next week rolls over, I have to be very careful I do not reach 1/6 for that, otherwise I'm stuck with a challenge I do not want to complete.
This is very annoying for someone who randomly loots nodes during game-play because it's fun but not to the amount of 90 of them for each type of node for completion. I also understand that there is plenty of other tome points to be had to unlock every page and this is just an annoyance. But at this moment it feels like I'm being caged from freely looting/farming nodes to my hearts content if I loot below the threshold of 6/6 of these types of challenges and are now stuck with them. And if I get multiples of these type of challenges and not enough luck with my re-rolls, then there is more constriction since again, we cannot delete a specific challenge so we are stuck with it and might be forced to complete it because of the 12 challenge cap to think about.
Just collect freely and let tome points be a natural background consequence of playing the game.
I think more people would feel more comfortable doing this if it weren't for the fact that completing different challenges grants different amounts of tome points. For someone who is trying to maximize tome points, accidentally completing challenges by just playing the game might be a problem.
I do hope they adjust the tome points amounts received from challenges to be equal so that we can just play the game and complete challenges naturally without worrying about it.
CalamityCat wrote: »Let's not nuke a cool revamp just because there is some agenda, especially if it's as ridiculous as "1 bar builds shouldn't be able to hurt me this much!" Because I know those players exist lol.
Those were parses, not actual fights. See my post #167 above for actual fights vs WW. Can confirm that simply avoiding their attacks drastically reduces WW damage.Did you miss the 10k dps metrics already posted on this thread?
NO. Pressure is finally competitive with burst again. The meta needs effective tools to punish stationary turtling and deny fight resets. Static Reverb, DK, and WW do exactly that.As for sorc mastery, I think simply adding a condition "when dealing direct or shock damage" would effectively prevent werewolves from abusing sorc mastery.
Tome challange with 1000 enemies are possible to do in group?