

Nord_Raseri wrote: »Why does that werewolf look like it is from Cyberpunk? Is there a version without the glowing markings?





BardokRedSnow wrote: »l
They offered double ap for vengeance only alongside greyhost and people still flocked to greyhost... No amount of meaningless titles or the like would get people to move over, and offering rewards like cosmetics and developing the campaign people right now dont wanna play would only ostracize and push more returning players out yet again.
Trying to force customers to like something vs improving upon what they already like is the worst business strategy possible.
What forum goers don't understand overall, because these players don't typically go to the forums, is that most pvpers come from other games like WoW where the actual gameplay and combat is more important to them than anything else. The game mode that gives them the most build diversity and complexity will always win out over what is simple and available to everyone to access out the jump.
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And a bigger point on that is, if the social aspect was the most important thing, more pvpers would be doing PVE, as PvE is a far bigger social pool than PVP ever could be.
they are doing that.
the January 7 livestream showed Guild Housing on a list as a thing coming in the future.https://youtu.be/Bg3gcsstoXk?is=F3tlIlOJAK-suEEv
Mascen
BXR_Lonestar wrote: »
And people also wised up to the tactics that we had to use to make vengeance fun and worthwhile. We used to lure people into Resource Tower battles to farm them with a combination of stuns and oils. Or lure people into fighting in battles were you could impact the battle using seige. But people have wised up to those tactics and have figured out how to avoid them, and without the ability to have coordinated pulls to kill groups of players, there isn't really any counterplay beyond that. So the game mode is also extremely limited, and overall, not as fun as the first Vengeance experience.
tomofhyrule wrote: »licenturion wrote: »If there is one thing all ESO players seem to love, it is rewards and filling up progress bars. Even if they don't love the activity.
Veterancy are exactly these two things combined. So when Vengeance officially launches it will be super popular at least until people have all the rewards they want. Battlegrounds will probably also see an uptake of players grinding it out.
It sympathise with those who prefer the legacy GH experience. They should just run those two together during tests IMO because they will both exist in the future as well. That makes it actually a real test.
They did run both the last test. I wonder why they don't this time? Surely not because Vengeance was dead the last time you had an option.
They straight up said the main goal is to get Vengeance to pop cap because the test this time is that they increased target limits on AoEs and really need Cyrodiil to be maxed.
I am a little nervous about what happens when U50 drops though. They're going to give us Vengeance and Grey Host as the two options, and they have their own pop caps (900 and 360, or 300/120 per alliance). They did say that they'd see if another campaign was needed, but they implied that was if we had something like both Campaigns at cap and a long queue... but I think it'll be a bit more likely that GH could have a long queue while Vengeance is still at two bars. Would they consider another standard campaign if there is demand for more standard campaigns? Especially with this mysterious 'mid-size' Cyro-esque zone they've mentioned will come this year?
Also, GH is faction-locked. That means that for players who have more than one alliance, they will need to choose which alliance they're playing on for that month, and their only Cyrodiil option for other alliances would then be Vengeance. Is "you are not able to play with your friends in Cyrodiil" really a good idea?
randconfig wrote: »A simple fix would be to allow an exception to corpse generation outside of combat for Bone Armor, thus we can then cast a single tether ability before going into combat, making the rotation headache so much better. Also, increase duration of Necromancer summons/buffs/tethers/etc to be more than 30 seconds, it's insane this needs to be said/complained about when it's standard for literally every other class.

