
MincMincMinc wrote: »As we saw in the livestreams zos is designing a one keep campaign. Where we have three spawn zones surrounding a single keep with a river going around it. There are bridges for bridge fights, and outside the river are resource nodes to contest. We know to solve the pvp lag issues they are simply reducing the player population again to account for the ballooning game code.
The real question is whether zos is going to take this mini keep campaign and go further with it. Theoretically they could distribute the playerbase across multiple mini zones each controlled by their own server to distribute the lag. Imagine if we took cyrodil and made a hex grid across the map. Then every hex was its own server where you could run between and swap to. Thus they could cut down the lag of a server in half or more depending how many keep fights are going on. If they were really smart they would probably disband the 3 faction concept and find ways to prevent massive singularity events where everyone in the campaign winds up at a single keep.
Lagzee
Are engulfing set ups running talons it’s a 5 second dot so might allow to make up some ground to whip set ups?
MJallday
Set is fully backbarable, buff scales dynamically.
so you will slot funnel health and soul tether backbar? /facepalmAh yes, and while I am at it, cost reduction is a very effective sustain tool.
What cost are you going to reduce on back bar, siphoning attacks that cost health? You get ZERO sustain from this set.Set is cool now. Can stay this way. Don't do anything drastic. After 2.5 years you might now actually have found a good, fair and thematically fitting design for this set.
You are not going to use this set because there are a gazillion better sets to run, you know it, i know it. You whole goal is to make sure the set remains irrelevant.
I'm done with this dicussion, this set may drain my ultimate but you are draining my IQ with this discussion.
This is completely besides the point. I merely pointed out the functionality can pretty much come close to ET, by granting an even more controlled trigger for a %-damage buff. Your response to that was that it wasn't comparable, because ET is backbar-able, but so is the new damage buff on Soulcleaver. You can double-bar or single-bar it, whichever serves the purpose of your build best. Whether as a back-bar heal-set with carry-over damage buff, or a front-bar only offense, or a double-barred body set (as mostly on live).t.
- you suggest its comparable to ET
- i explain is not because ET is backbareable, provides a strong sustain buff on top of the damage
- you reply soulclever is backbareable too
- i explain why it doesnt make sense backbar
- "thats besides the point"
/facepalm
Let it go, you can't pull two arguments that make sense or dont contradict each other.
SilverBride wrote: »Pushing and forcing players into groups is just going to push them away.
it works, too.
my playtime on eso has dropped from hours to minutes almost overnight.
working as intended?
So...the existence of optional tasks for cosmetics made you lose interest in whatever you were just spending hours on just yesterday? Seems odd.