Lord_Trurl wrote: »As a senior professional leading teams in a similar area, I've watched the progress of this year and this content with deep professional interest as well as player interest.
I've followed the previews, the reports of testing, the news from our Community Liaison team.
I've discussed face-to-face with several very senior folks at ZOS all the way up to Rich Lambert.
I know something, and can guess a lot more, about the efforts that have been put in.
Efforts and investments which are vital for this event, but also will keep paying off for future events, and the challenges faced and solved.
I've watched some folks' comments here with horror and disgust.
This community is better than some of those comments; but these forums are not showing it the past few days.
So let me say...
If not for this attempt at change, the same noisy commenters would be complaining still,
"oh wow, another year of a trial, a few dungeons, and a zone with kill-mob and fetch-carry quests. Do something different"
It's a new type of event, a new type of content, and a new type of dungeon.
- Did we get Solstice, wall, new creatures and bosses, new mechanics, quest stories, purchase rewards, everything they've promised? Yes.
- Has it brought the ESO community together to change the overall nature of an entire zone in the world, for the first time? Yes
- Is it a new scale of event for players to work not just as a dungeon team, a trial team, but as an army across an entire zone? Yes.
- Has it had some bugs, miscalculations? Sure, show me any software that didn't have a bug on first release.
- Are you entitled to report the bugs and the team will fix them? Yes.
- Are you entitled to whine about bugs existing, and the team not magically fixing all of them in the first hour they pop up? Well I can't stop you, but it's unrealistic IMO.
As a player, if you're upset about bugs existing, fine.
But no test in QA, in beta, in PTS, can compare to Live with hundreds of thousands of players doing weird actions.It'll be better tomorrow, I promise *pat pat*
- The Dev team are fixing the bugs, worst ones first. They seem to be working all hours to do it. What else do you want them to do?
- The Community team are communicating about it, long hours, and weathering abuse that they don't deserve.
- It's not costing players anything but a day's delay in playing that one particular part of game, and the realization that some players set their expectations unrealistically high.
Life is not perfect, and big things involving thousands of people, don't always happen perfectly the first time.
Nobody died IRL, nobody lost their property, not even their digital property.
Most people are having fun, and if *you* aren't, play a different part of the game, or even log off and go touch grass for a day
(that's not intended as a snarky cliche, that's 100% serious advice).
Then you can come back when you're ready, and the worst bugs will be fixed.
From and on behalf of the tens of thousands of QUIET players...
from we who don't normally go to forums at all, let alone to complain,
let me say what people don't say often enough:
Always remember, that when there are dozens or hundreds of haters, there are hundreds of thousands, maybe a million of us, out here having a grand old time.
Because of you, we can switch off from our day-to-day, adventure in a cool world, and enjoy time with our friends (wherever they are IRL).
- Thank you Rich Lambert and the design, strategy, and leadership team, for having the vision to try a new kind of content.
- Thank you Dev build team for building it.
- Thank you Dev support team for fixing bugs and optimising.
- Thank you Maintenance+Infrastructure team for keeping it up.
- Thank you Community team for keeping us updated and treating us seriously and with respect. Even when some of us don't deserve it (especially Jessica, Kevin, Gina, and anyone else weathering the storm of comments on Writhing Wall)
- Thank you to anyone I've missed who contributed. We wouldn't have a game without admin; CS to handle tickets, finance+accounts to handle purchases and make sure the devs get paid, etc.
OK, now cue the haters to say their bit/ flame suit on /
Sorry your New World game didnt make it, maybe this team will hire you for advertising?
Hi
I have finished this quest twice now. The first time I got the "Wall breaker" title but on neither occasion did I receive the in-game achievement and memento. Of course I do not know if that is expected or yet another bug.
Bye
scrappy1342 wrote: »An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass.
i think i saw you ask this before. or maybe it was someone else with the same avatar. i figured someone would have answered but maybe not. i got the coldharbour estate as a drop on my alt account. which has never bought anything, never spent a dime, has no paid for dlc's/chapters (i have the ones that were given away and a friend gifted me murkmire so she could run me through brp), have never had a sub on that account, and do not have the content pass. i started out doing some extra blue boxes every day to try to get the house. the crafting ones because they are easy. but after reading post after post here about abysmal rates, decided to just stick with the gold boxes, which i only get 2 of without a pass. have the pass gives more chances, but you certainly don't -need- it to get the house to drop
I didn't actually ask about it, but I have mentioned that such statements are being made in the social chat. Good to hear that someone who did not purchase the pass and is not working on the island got the lot. In the end, I just don't find the awards worth the effort. I was actually spending most of my game time playing a really old game called Seven Wonders instead of ESO because I got tired of the frustrations of game freezing and 'lame' rewards. Sad but true.
LootAllTheStuff already told you about the bolded bit, but you decided that because the post started with "I hate to break it to you" (which is a common phrase that people use when they're about to tell someone something that if they had known sooner may have caused them to do things differently) you decided that they were being rude and you didn't want to read the rest of the post. Sad but true.Saying "I hate to break it to you," sounds rude so I am ignoring the rest of your post and your account. I am done with rude posters.LootAllTheStuff wrote: »LootAllTheStuff wrote: »It seems that these daily crafting quests have been created in theAny chance of boosting drop rates of the bone shards, despite the wall falling a lot of us will be left still having to aid to bring the wall down to try and get the event rewards we still need!
I wonder if the problem is that the loot roll is structured as a % chance on a % chance? A bit like the Pyandonean motifs from fishing - a "rare" chance to get a bottle, and then a "rare" chance that the bottle contains a motif. The result is that getting a motif equates to legendary odds, even though the drop chance in the bottle loot table is something like 5%.
If they did something similar with the fragments - say an x% chance to drop a rare item, then a y% chance it's a fragment, but there are 2 (? or more?) fragments. That would explain the abysmal RNG on it, because the overall chance of getting the one you want has been massively diluted by all the prior rolls.
ETA: This sort of stuff is why I will always advocate for curated drops on special event items like this.
I don't have Solstice so I do benefit from completing this event. I was completing the dailies for that chance drop of a Coldharbor lot. Since that drop is a replacement drop for something that was already a rare drop, it is a very rare action. Playing the same set of quests every day to gain that 1:1,000,000 item was making the game feel punishing. I wanted to stop playing the game. I took the mature route and stopped completing the event instead. An empty coldharbor lot isn't worth this kind of effort, especially if it is not going to fall unless you purchased the pass. I pay $180 every year for this game, why am I asked to pay more to play? The RNG is so bad in so many places that I have lost interest in many of the collectable items and some resources, like the Nirns in Craglorn only.
I hate to break it to you, but you could get that drop without having the pass - the rarity had nothing to do with access to Solstice, and the drop could be obtained from blue as well as gold boxes. I did in fact get the plot of land, although I have no idea what to do with it, and I don't have Solstice either. But as far as I am concerned the drop chance really is too low for a special event without curated loot.