Last PTS you said DK was broken. It's not. It's clearly the new standard
I hope you understand that when all classes have been reworked, we are back straight to square one like with 1.0 classes. The only difference is that powercreep has gone through the roof. Builds are now dishing out 8k+ DPS and tanking 7k-8k DPS like a joke, with stats that has never existed in the game.
You know what this does? It's only going to separate the gap between casual players and sweaty ones even more. If ZOS wanted to give power to pure classes build, they should have done with class masteries and call it a day, We'd never end up in this predicament if they followed this path instead of reworking a class one at a time.
Pyre/Wildfire is a bug in either game mode. The devs have over and over explicitly stated that procs aren't supposed to proc other procs.I’d say only adjustment it should get is how it functions for PvP. Don’t forget the other side pve. Devs have already shown they can balance pve and PvP separately.
twisttop138 wrote: »BretonMage wrote: »TX12001rwb17_ESO wrote: »Why do you enjoy Damage Sponges? having to hit an enemy 100 times is not engaging combat, I get the enemies dealing more damage to you so you have to dodge attacks and move around but why do we do less damage to them? why not make all fights as realistic as can be and make it so being stabbed once = death regardless of if you're the player or an NPC.
For many of us it's not about wanting damage sponges. It's about the big evils that are built up over entire stories falling over when light attacked a couple of times with absolutely no threes or danger at all.
For the entire base game, and the first few DLCs you'd spend 40 hours exploring an area, getting the vibe, listening to all the stories, then sneezing on the end boss to kill him while he posed no threat at all.
It's too far in the other direction. It's to easy. There's no stakes to anything. When every single story feels like it could be done by Bill the cabbage farmer, then what's the point?
Ah, if only it was the "big evils" that were dangerous. With challenge difficulty the way it's set up now, wolves and bandits will be almost as dangerous as the big evils. Which is ridiculous, and is why I won't be participating.
You can also switch it on and off at will iirc. So you can have the best of both worlds. This isn't some permanent thing. I'll use it for quest bosses probably exclusively. I don't care if trash mobs have mechanics I don't want to plot out my routes and all this, though respect to those that do. I just don't have the time for hassle in the overland. But bosses? I'm replaying the entire game to have harder bosses. Every quest.
