Does anyone know if the Mad Architect’s Medallion has collision? If I wanted to use it as a floor would it work on it's own, or does it need something else under it?


Punches_Below_Belt wrote: »Rewards are beyond disappointing. We went from notable homes, nested boxes with attunable crafting stations to a purple lizard bear. How did this happen?
to be fair,
the only zone event that rewarded a notable home was Summerfall in 2018 with Psijic Villa. And we are already getting the notable Chapel of Julianos in q4 events via event tickets.
we just had a Golden Pursuit campaign in August that gave us one of each attunable crafting stations, the chapter events did not give Jewellery stations.
i like the Wall event rewards and sure i could understand wanting more, but look at the rest of the year beyond this event too.
SerafinaWaterstar wrote: »redlink1979 wrote: »
Unless you are going for trial trifectas, you really don’t have to use the meta. And as someone posted above, blame the raid leads for slavishly following the meta rather than opening their mind & being more adaptable. (And removing subclassing or whatever else you think is an issue won’t make a difference, as there always has been & always will be the meta. It just how it is. Apparently. Few dare to challenge it.)
MoonPile
I'm pretty sure there are shady people playing the game. But to say ball groups hope for lag so they can take advantage of people is just ridiculous. Balls groups die fast if the can't cast skills. Just like everyone else.
I don't think groups are purposefully causing lag, or attempting to cause lag in order to gain some benefit for themselves over their opponents. That's just silly.
But they are 100% undoubtedly the first and foremost cause of prime time PVP lag. Nearly every night I've played over the past few years, it becomes immediately clear when the ball groups log in and begin playing. You can genuinely feel it.
Further, zenimax themselves did firmly confirm that ball groups are the cause of the performance issues. Back during one of their early performance tests maybe 4-6 years ago (I think the AOE cooldown test or perhaps the cross healing test), they did share their "results" after finishing. They cited that the behaviors of certain groups stacking together and rapidly refreshing their buffs and heals was something they had not anticipated when designing ESO, and was the number one thing impacting performance.
While I agree many posters are going overboard with their suggestions that groups are maliciously causing the performance issues for their own gain, they aren't wrong that the groups are in fact the primary cause of the lag.