tomofhyrule wrote: »They are literally working on thatPlease, just give us options:
Toggle the visual effects on/offSirIronclad wrote: »They actually look way more in line with actual sword moves from manuscripts. Definitely not close to realistic, but way closer by comparison.
I get that in reality two-handed swords are way lighter than you'd assume from how they're displayed in the majority of fiction. But I'd still like my 2H animations in ESO to have more oomph than the current PTS versions have.
Since they want to modernize the game, I think it's time they think about diversifying the different weapon types in each skill line more. At the very least, get them closer to destruction staves. That should be the case for animations as well. The new animations look way too much like sword fighting, considering they will be used for maces and axes as well.
At the same time, the devs ought to take new art in a direction that still suits the Elder Scrolls IP. And there's been so much feedback pointing out the new 2H style being at odds with that. I think the issue is that it just doesn't look grounded enough.
We are getting an animation toggle from @ZOS_Jose and his team that will tone down effects, with a setting including multiple options.
For those who don’t like the 2H animations, or DK ones, toning down the flashiness of the skills will leave the abilities looking more grounded and realistic. Very excited to see how it plays out.
Hey yall, just to clarify, we are working on toning down the intensity and transparency of Visual Effects, not animations. The difference being Visual Effects are usually like the Flames or Electricity that are part of player abilities. Animation is the set choreography players will do when they activate an ability like a swipe or punch (as examples). To clarify this investigation won't be touching animations but will looking into reducing the intensity of Visual Effects in order to help players with sensitivities to bright lights, amongst other reasons. We are looking at all possible sources of those visual effects (item sets, abilities, etc) but ultimately we will have to wait and see for what the investigation brings out so we can deliver things in the hopefully best manner. Thanks for the interest everyone and we will keep yall updated!They are literally working on thatLet us keep our weapon styles visibleHi! Just checking in to see if there have been any updates on this since the last message. Is there any news or an estimated timeframe for a possible change? Thanks!
The team will be implementing a skill style for Molten Weapons that does not include the weapon override. It will come from in-game sourcing, but further details are still being worked out and we'll provide another update when we can.That's what Skill Styles are for, and they are continually releasing for various skills.Offer alternative visuals that fit different aesthetics