I personally like that they introduced more flash. Brings life to a previously blander world.



The combat team has had a mindset for a really long time that Sorcerer is too strong and shouldn't get strong buffs.
for example, the dev comment from update 46 regarding the frags proc change"We've lagged a bit behind on updating this morph to persist through bar swap out of concern for making Sorcerer that much more powerful in PvP areas where they are not really hurting. With subclassing here, however, the idea of "classic" classes being too overpowered is less of a concern for the new world of truly specialized builds. This morph can be given a little bit extra love to help the skill line have more value for damage dealers, as it lacks other very potent damage producing abilities."
as well as mages fury"We're tuning down the grace period of the infamous "auto execute" ability both in anticipation for subclassing and to tone down the Sorcerer's ability to easily secure kills, especially when they themselves aren't the ones always earning it. Since the class has been given plenty of other effective increases to their kit over the years, we're much more confident in this iteration of the ability to ensure it still feels significantly different and unique to other executes, while being a bit less effective at being a guaranteed death sentence."
Their initial impulse was to nerf bound armaments by 10% in the same update, but they were convinced not to during the PTS and then in the following update bound armaments was buffed when it was proven that relentless focus was 20% stronger with more functionality, more forgiving stacks and a cheaper cost to use.
Beacon of Oblivion is a terrible set because of the same restrictions being put on it, that you can't use your class skills if you want to use the class set.
@ZOS_Gilliam can you please stop hating on sorcerers and in particular pet builds. They are not a super strong S tier class, dark magic is the worst class line in the game, which even you seem to admit now since the main thing both font of power and conservation of energy do is allow you to get dark magic passives without actually using dark magic abilities, because they suck.
I mean, compare these two passives:
Hemorrhage II: WITH AN ASSASSINATION ABILITY SLOTTED Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds.
Exploitation II: When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.
one of these things is not like the other one.
Don't get me wrong, I really like the class masteries, and I realise that the numbers are up for changing or whatever. Mostly, I just want the pet hate to stop.
No other class has this insanity.
I agree with the first half. Over the past few years, Sorc's skills have consistently been among the worst in their category. Exploitation and Bound Armaments are just the tip of the iceberg; there are many more similar cases in Sorc, such as Expert Mage vs. Slayer. Sorc deserves fairer treatment.Firstly, no pet sorcs, i know you're out there. Saying you want to play a sorc and not use pets is fine, but if I was playing a "no channels templar" no one would care that my dps sucked because i've chosen to ignore 2 of the best dps skills in the templar kit. If you want to play a no pet sorc, just eat the dps loss. you've chosen to ignore the strongest dps options for a sorc, that's your choice.
Secondly, to devs, pets are part of the sorc identify. Stop punishing us for using it and instead encourage that as a viable play style. You know, like at launch with sets like necropotence. Where is the class mastery that makes the pets better? that's the part that is unique to sorcs!
Lean into what makes sorc unique!
However, I disagree with the second half. The pet system is a limitation for Sorc, as repeatedly argued here:https://forums.elderscrollsonline.com/en/discussion/688704/sorcerer-rework-new-class-new-systems-house-building-and-various-improvements-for-eso#latest. Reducing reliance on pets is beneficial, not harmful, to Sorc.
Furthermore, comparing the Temple's guiding skills, or any other type of skill, to pet gameplay is inappropriate. The biggest difference between pet gameplay and other gameplay is that pets are semi-independent entities whose behavior is essentially controlled by AI. Therefore, they are easy to operate, but also have a low skill ceiling. Moreover, Sorc's pets have many disadvantages that other skill types lack, such as being unable to proc certain proc sets when attacking, and being able to die/disappear under certain circumstances, leading to a loss of output and resources. These are unique to pets.
Unless the developers can resolve the following issues: 1. Pet death/disappearance (e.g., the final boss mechanic in Stone Garden); 2. The inability to proc sets; 3. Find a way to compensate for the weakness of pet area-of-effect damage; 4. Remove the 2-bar restriction; 5. Improve the usability of pet active skills; 6. Find a solution to prevent pets from obstructing the player's view; 7. Prevent pets from falling or getting stuck outside the terrain (this occasionally happens in Infinite Archive, forcing players to move a large distance to allow the pet to return or resummon it), or I support the current class mastery approach, which reduces the importance of pets and makes petless gameplay the mainstream.
Elendildur wrote: »The main thing with these Class Mastery passives that concerns me for support Sorcs (both tanks and healers) isn't any of the Sorc Class Masteries, it's the DK one, Rousing Roar. Standard of Might is already a solid support ult now, but giving your group Major Berserk as well? That could kill Sorc as a support class.
Major Berserk from the Atro is the main reason anyone wants a Sorc running Daedric Summoning as a support. If DKs get that, plus 300 WSD, Major Protection and Major Heroism to all group members, there's no reason to use any Sorc line as a support. If it was Major Force instead, which only tends to get sourced from Aggressive Warhorn or Saxhleel Champion, it would still let Sorc supports have a place, since DK can then replace Saxhleel with another set, rather than replacing a whole class
I personally like that they introduced more flash. Brings life to a previously blander world.
Of course everyone can join what ever game they like, but I'm genuinely wondering: Why choose a game with a world design one finds bland, and then be happy if it gets changed to something completely different - instead of joining one which has an art style one likes from the beginning? If I want to eat pizza, I go to a pizza place, not to a sushi restaurant hoping they might start to sell pizza there, too.
Many people joined ESO exactly for that "bland", realistic, style.