Well, at least you are realizing that vengeance is popular with the PvE community. The PvP community almost without exception hates vengeance. People who like PvP are already playing PvP. Vengeance will not, ever, under any circumstances, bring new players to ESO. It will do the opposite. It will drive away the few PvP players left.
And to answer your question, the PvE players populated vengeance because there was an associated Golden Pursuit. Once they had their pursuit completed they left and never came back.
However I try and turn it around, I fail to comprehend what exactly is the problem with Vengeance being popular with PvEers? More players trying PvP is a good thing. If both modes exist at the same time, people will naturally progress towards the 'real' PvP (which is apparently only on GH), so they can enjoy the prestige of playing a veteran mode. PvP needs fresh blood.
If both modes are available at the same time, why would GH PvPers leave? Is it because 'real' PvPers are afraid that Vengeance will remove all the easy kills from GH, and PvPers will actually have to fight one another instead of enjoying the easy farming of PvEers that boosts many an ego?
And why hate something that isn't even finished yet? That's a bit premature imo.
@ZOS_Kevin ,
I wanted to acknowledge how amazing you are to us here on the forums as our moderator. You do a great job and I see many posts where you help with players' game issues. I noticed your involvement in our forums community a lot and I really appreciate you. Thank you for your service here on our forums.
You know this is his job right? He's paid to do this.
This is how a healthy map looks, and it is due to balanced populations. Yesterday, PC EU, each faction stood at 2 bars, AD briefly at 3 bars, but the other two factions were probably not that far away.
Factions having more or less the same number of players each, it is impossible for one of them to run in one huge megazerg. They have to break up the blob to defend/attack several objectives at the same time. Fights are spread across the map, and this is important performance-wise. Also, playing on such a map is a lot more fun.
ZOS needs to implement dynamic queue locks so there is no 3 bars vs. 1 bar situation that is detrimental to players' experience. @ZOS_Kevin @ZOS_GinaBruno
Dax_Draconis wrote: »Loving my Nightblade that's subclassed with Arcanist and Templar. I haven't had this much fun with my NB in years. The addition of Fatecarver to my stamblade makes the class feel powerful again in more difficult content, and without having to get sweaty doing a complicated rotation. Please don't ruin it now.
Jaimeh