Maybe it’s just me, but the hair on the head looks too much like a mohawk. Does any of the new skills styles belt out a snippet of “Achy Breaky Heart” when you use them?
I'm glad other players are having the same thoughts about the hair on the head. Definitely needs to be adjusted during the pts cycle. 🐺
Will PvE encounters like March of Sacrifices or the Lord Hollowjack boss fight during the Witches Festival be modified to allow Werewolves who are Prowling to function like players who are stealthed?
It's particularly frustrating in March of Sacrifices when you can't interact with the hunting wisps in Werewolf form unless you do the side content, which itself requires you to interact with the hunting wisps.
Please make start-to-finish Werewolf only runs of March of Sacrifices possible!
As is often said, Housing is the real endgame! There's even a huge (and wonderful) housing community called The Real Endgame xD
That's NOT to say it's a good thing; it's a valid complaint. All of those things do suck if you're a newcomer and it takes a long time to get the unlocks, abilities, and gold to make it all viable or even something you don't really think about. Veteran players can forget how hard it is when you're truly fresh.
Furnishing materials drops, for example, were actually buffed in a very recent update – Heartwood alone was, IIRC, something stupid like ~4000 gold per piece on PC NA a few years ago. Eventually you make enough gold to buy stacks of them instead of trying to farm them yourself, and the boosted drops from nodes are a bonus.
Likewise, right now would have been a good time to get mats and Shimmering Sand from Jubilee coffers, and you can double up by doing daily quests in Rimmen - those coffers can give Shimmering Sand. You can also run around opening chests in N. Elsweyr. But it's still way too little to do a full house, and this year is even harder to farm because they nerfed drops from Jubilee coffers. Here, again: if you're a rich vet, right now you're having a great time buying stacks of Sand "on sale" because there's tons on the market from other players selling these drops.
(Even vets are complaining that some styles like Fargrave and Dwarven take like 10-20 of their special style material per piece. I hope that's a future QOL update.)
And frankly, I agree with your wife and whitecrow:
Mobs are just an annoying hurdle to me. I play khajiit with specific gear + skill sets to sneak-run by everything unseen, I don't engage unless I want to. But again, that's another thing that's really annoying until you've leveled up and know what to do.
Housing in this game is just not friendly at all to newcomers. And worse, you may be frustrated enough to be tempted to buy from the Crown Store, where most of the stuff is craftables you can get in-game for cheap gold. Better learn what's what from UESP, because the game itself doesn't tell you where anything comes from – https://en.uesp.net/wiki/Online:Furnishings
I like all this, thank you for the work! I'm particularly excited about some form of stealth detection, and the changes to werewolf transformation timer/maintenance sound very positive.
Regarding the model - I think the new model is an improvement over the first but my first reactions include:
1) Why do the ears have to be so pointy and long still?
2) I get there being technical limitations to fur coverage, but is it possible to simulate fur coverage more with texture like we see on this pet wolf, without causing the sort of technical strain you are talking about? If nto, I suggest just going even darker on the skin color
3) Size increase is cool and unexpected
4) Maybe it's just the angle of the screenshot but the tail looks short / nonexistent - I'm sure we'll get a better sense when we see in on PTS monday.
Overall we very much appreciate you guys at ZOS giving werewolf attention. I look forward to testing on PTS.
Honestly? Probably nothing. I might bump it up a notch on general principles, but getting from Point A to Point B is not supposed to be an adventure in itself. If I want to beat my head up against waves of trash to no good purpose (I don't need the XP or the gold), I'll go play a souls-like.
I think the jury's going to be out on the hair until we see it on PTS. The A Pose isn't going to have any animations, and if they're using new hair tech as they said on livestream, i'm going to guess that it animates somehow. It might not come out as spiky as it seems.
Beyond that, I agree that the model is an overall improvement. The fur blending is a lot better. If I were to change anything, it would be the length of the ears (They look more elven than they do canine), and the haunches don't look very paw-like at all.
Maybe it’s just me, but the hair on the head looks too much like a mohawk. Does any of the new skills styles belt out a snippet of “Achy Breaky Heart” when you use them?