JemadarofCaerSalis wrote: »So, let me get this straight.
If we have an excess of 2000 tome points, enough to buy something else, we will be *forced* to get the stuff we didn't claim from the tome?
So, if I skip all the potions and upgrade materials because I don't want them, but manage to earn enough points to get them at the end, I have no choice but to take them?
If I'm reading @ZOS_GinaBruno's comment correctly, then yes. Bites biggly if true. OTOH, getting something rather than losing everything in excess of 2K is marginally better than the alternative, but shoving a stack of Crown Meals into my inventory (which I will immediately destroy) because that's what RNGesus decided? Yeah, not a huge difference over just losing the points.
Techwolf_Lupindo wrote: »Erickson9610 wrote: »
When I started playing ESO, I went all in werewolf style. I went into MoS as a werewolf and ended up getting kicked after a while. Does ZOS really want new players to get kick from dungeons just because they are werewolves?
It's interesting. Because with the daily login, you still received stuff you didn't want. So I don't see this as a difference. At the end of the season, you'll end up with stuff you don't want- same as the old system.
I'd personally be fine if they managed to return to the story design and depth, and writing quality, they had in ESO's earlier years, in particular what we saw in base game, Wrothgar, and the Morrowind - CWC - Summerset story arc. After that, the decline began, though Elsweyr was still good for me, and I also liked Greymoor for the overall atmosphere and some of the characters introduced. But after that? Well...
There were just a few stories that felt particularly well-written and had that typical TES feel for me within the past few years: the Tel Dreloth quest in Telvanni Peninsula, Corelanya Manor in West Solstice, and Zerith-var's storyline. They had some truly tragic aspect without immediately destroying the atmosphere with some stupid quips or juvenile jokes. They had morally ambiguous situations and characters, without immediately lecturing the player like a child about how bad these deeds and people were. They felt more mature than most ESO stories nowadays, and also a bit more complex in theme. This is exactly what I'd like to see here!
And just last week I found out that these three quests/questlines were all written by the same writer (it's stated like that on UESP). If they're wise, they should involve this writer more, especially also into bigger storylines. Then I see a chance that ESO could, over time, get back on the level the writing had back at Summerset times. But if that will happen or if we'll get more shallow, quippy, "funny" meme stuff...?
I'm not against a bit of humour, by the way. ESO always had some funnier moments, also in base game. But it was on a different level than what we saw in the last few years, and the writing also had many serious stories as a contrast.
Brace yourself for an influx of pvers about to give you their wisdom on why Vengeance is better
Is Greyhost disabled again? Please say it isn’t
Chapters were nice because you knew roughly what you were getting. A new zone with the same checklist and some small features. While that did get stale, it set player expectations. We didn't need to be constantly informed, checking roadmaps and other official communications, to know when XYZ feature is coming out.
Now that we're in a seasonal model - the only takeaway I want is more packaging. So for this season, the features are being spread out in a confusing way. For instance, the art for the Season is focused around the Night Market, which isn't out yet. It's the flagship feature of the reason - right? - and didn't launch with the season opening. That's an odd choice.
There's a balance to be had and I think they're still figuring that out in yet another transition year. Season flagships should launch with the season. I'm fine with the class reworks releasing independently of that.