I’m sure there are “very exciting things” coming up that they can’t wait to tell us about, but they can’t talk about it yet but all we need to do is be patient because honestly, really, the things that are coming are going to be so exciting.
They're not going to comment on the event while it's running. Even if they wanted to they couldn't make changes at this point, they'd need time to design and build a new version and schedule the update (including getting console certification) and by then the event would be over anyway. Telling us they know it's not working well without providing a new version would just discourage participation, which would make the problem worse by dragging it out.
The best we can hope for is some sort of post-mortem update where they talk about lessons learned, and then we have to hope they actually implement that for next year's event which is probably already being planned.
It's partially because the rewards are so utterly abysmal. On the first day, it was moving really fast. It then dropped considerably when people realised there was little point in farming the purple boxes for one piece of gear that they already had. So now I guess most people do it once for the glorious box and leave to go back to their usual activities.
Poor rewards are becoming a theme for ESO, The daily login rewards for the past 3 months have had no special items, and almost everything provided goes to my junk. Most of it would only be useful to newbies, and player numbers are definitely down this year.
6 months ago, we had players on a waiting list to join our guild. Now we are down to 430 after kicking the AFKers. It's much harder to recruit. This downward trend really picked up after subclassing kicked in. I think so many people were annoyed that their builds, which they had spent a long time perfecting, were now subpar. The constant nerfs are also an issue that really, really pisses people off, and we've had a lot of those.
You're right, they knew how many people had bought the content pass, but those numbers are based on the vast majority of sales, which would have been when it was released; that's when I bought it. Since then, the above has happened, and even those with Solstice have moved on to other games.
On top of all that, the constant and increasing number of bugs in the game is indicative of a struggling company that can no longer fully test what they create, probably due to the Microsoft hammer slashing a third of the workforce. ESO is not in a good place right now.
Maybe I missed something but it seems to be "kill an unknown number of MOB A to get X number of Widget A, kill an unknown number of MOB B to get X number of Widget B" with the usual RNG fun and some more crafting, just like the regular crafting dailies.
I did this for two days and only got some more crafting mats of the common variety (been playing a long time so I've got plenty) and a few crafting designs, most of which I already knew.
Please tell me I'm missing out on about half this event... this seems like more of the same daily grind stuff, less interesting than even the regular events.
There seems to have been an assumption that players would grind just to advance the meter. But no one wants to grind braindead fetch quests with meager rewards just to watch a line go up.
The meter should be going up as a side effect of an exciting event. The meter going up is not an event in and of itself. I feel like that is the core of ZOS' miscalculation.