Celas_Dranacea wrote: »Currently, a streak user with a max movement speed build already effectively exceeds the movement speed cap when you factor in streak usage and sprinting over a protracted distance.
Why should a werewolf be slower than this? We do not have all the utility that a streak using sorc or subclassed build has with a variety of self and cross heals and shields. We do not have any ranged attacks. We are purely melee. We should be able to close distance and create distance better than any other playable class.
tomofhyrule wrote: »SilverBride wrote: »I don't know why anyone is arguing with the OP. All they are doing is giving their honest feedback. Tomes is a new system and ZOS needs to hear everyone's feedback, not just those that enjoy it. And the truth of the matter is a that there are many others that feel the same way the OP does.
Tomes and Golden Pursuits are task lists, not content. And there are too many all at once and some of us would like to do other things with our game time but feel pressured into this.
Others may have different feedback which is fine, and they are free to share that here. But their feedback does not negate the OP's.
Because OP (and you) have a choice to not do the content if it is too frustrating. ZOS is not holding anyone hostage and forcing you to do it. And no, making rewards that nobody’s actually going to use is not forcing anyone to do things; you still have the choice to say “I don’t care to do that.”
OP is asking that this not be available to anyone. That’s the difference.
People are allowed to not do tasks if they don’t want to. But if your plan is “I don’t want to, so make it unavailable to everyone!” then that sounds like you are trying to dictate others based on your personal desires.
spartaxoxo wrote: »I like having goals in games. If there's no goal then the task feels kinda pointless because, well, games are kinda pointless in the first place lol.
tomofhyrule wrote: »ESO is an MMO, which means they want you to have lots to do. Nothing to do means dead game. It’s up to us to not make it a job.
Hapexamendios wrote: »Forced grouping for activities such as this, optional or otherwise, isn't player friendly when the vast majority of the game is catered to a single player experience.