thedocbwarren wrote: »Thank you for the follow up, it articulates my concern I was trying to express. I do like the market look and "lobby" scene but the playstyle isn't what I hoped we would get. Whatever is planned for the new "content" on its way later I am questioning if it's story content with lore, etc. I really hope this game doesn't transition to task-like, mobile game-like, and minimal story/lore investment.
The content I got stuck on was the 'easy-peasy' (haha!) first faction quest (fixing the wards or something). Usually in this game if you wanted help with something like that you'd post in the zone chat, no? And offer to share the quest? But the zone chat was completely dead when I was in there (presumably due to the 36 player cap) and apparently we can't share quests either.Reading between the lines on some people’s posts, it’s clear to me that there are people unable to find groups who didn’t actually try to make a listing. They’re just looking in group finder and their guilds but not actually making a listing or asking people for a group.
grumlins
Feedback #8, this one's rather negative...
I made an attempt to put together a guild run to do the full gameplay loop -- Brazen, Argent, Gilded, and then Opulent...
So, for one, not everyone had the relics. Okay, that was on me for not making that a clear cutoff. Had to scramble to replace...
For two, we were all together for the Brazen -> Argent part... but for the Gilded, 2/3 of the dungeon groups ended up not actually doing the dungeons because people wanted to keep their Argent keys for other groups that require having the Argents done. This was incredibly complicated to deal with and very unfun. Keys need to be able to stack so that peoples gameplay isn't a competition between different groups that have different requirements, because not every group is going to do the gameplay loop in its totality due to the time it takes. I don't want to force people to have the gold keys for next week, I enjoy the concept of doing the full gameplay loop, but I'm probably going to have to just for simplicity's sake.
Edit: I also had a hard time getting people to fill because of people holding their keys. The relics is a hurdle and then the competition of group requirements is another hurdle, making it harder to find fills than it needs to be. The keys need to stack or the unlocks need to be permanent.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
I just want to remind everyone, anyone, that MMO does NOT mean grouping. It never meant grouping. It meant shared map. It meant socializing. Using the term Massive Multi-player Online to provide an excuse to push grouping and guilds is trying too hard to validate attempting to change the way we play.