AngryPenguin wrote: »A couple days ago one of the pledges was City of Ash II. The dungeon used to be pretty challenging, but now days with modern builds even pugs should be able to get through a vet CoAII run without too many issues.
So there I was on my fully subclassed dps warden/necro/acanist that has 36.5k health. Yes, it's a PvP build, but with a few tweaks is plenty strong dps in PvE especially for a dungeon that, while long, isn't very hard anymore. Some pug comes into the group, complains about my "40k health on a dps" and immediately leaves the group. So the healer, tank and me finished the dungeon with just the three of us, hard mode and all....with me being the only dps on a PvP build. The player left the group before even seeing what my dps actually was. ...and what it was was plenty enough for vCoAII HM with me being the only dps in the group.
Long story short, people like to claim PvP players are the most toxic group in game. But my experience has been by far, hands down, no contest, the newer dungeon runners who think they've got everything all figured out when in fact they can't even create their own build that is better than most you find online that prove to be the most toxic.
Newbs are not toxic, cocky perhaps, ignorant to the reality perhaps, but not toxic. I believe toxic is when a player thinks themselves better than others and are using boisterous claims to boost their own persona while belittling others. Being rude or demeaning has never resolved a conflict but some fall into that mode every disagreement. I can see why the group finder is ineffective. There is much 'my way or the highway' attitude moving; then the shade falls upon those who choose the highway.
I think those that dropped out of group before the fight began because they didn't like your build are no different than those who kick players because they don't like their build. Perhaps those that dropped out before the fight are more mature in their behavior.
I also believe that group dungeons should be ended. Remove the group-checks, and open them to the public. Just make them level two Public dungeons.
Is the video still available somewhere? I checked the twitch page but only found a 1m16s clip from before the stream started.
One of the biggest problems in ESO is exactly this mindset. Too many players think they have to follow whatever setup the meta or esologs shows, and ZOS keeps ignoring how unhealthy that is for the game.
If you want to play a Nightblade, just play it. Enjoy the class and the game itself. Chasing numbers only because “that’s what DPS charts say” is nothing but fake power at the cost of your own fun. That’s why so many players burn out, they stop enjoying the game for what it actually offers and instead just follow whatever DPS addon or parse video is trendy.
I’m honestly glad I stopped putting money into this game, because until ZOS starts encouraging choice instead of funneling everyone into the same cookie-cutter builds, the community will keep repeating the same cycle.
EDIT:
I saw someone say this about D4 to Blizzard: "Why don’t you just let the game die? You’ve completely lost the essence of D4."
Well, I feel the same;
ZoS, Can you stop with all the nonsense you’ve created around the Elder Scrolls just to squeeze out maximum profit? If you truly don’t care about the spirit of the game anymore, then just let it die, close the servers. The Elder Scrolls deserves far better than this.