Sure, there are a few tiny grumbles or things that could be even better.
I love when I do the "submerged swimming" thing, which seems to depend on the depth of the water. So I'd kinda love if jumping submerged you a bit afterwards.
More seriously, accidentally dismounting while out in a vast expanse of water is... frustrating, since you can't resummon the mount. Same with falling into the Vivec canals: you're still stuck slowly hunting for a ladder if you weren't mounted to begin with.
At least if you log out on a mount, you relog back on it.
And even with those mild grumbles, woooow, this was such a delight to log into today.
I might have to write up a traveler's guide, "Waterways of Tamriel"...
OP why did you think BGF was boring? In terms of mechanics? I actually think the mechanics in this dungeon are cleverly designed, challenging yet fun. The last boss HM fight might be my favourite so far. What I like about it is that although mechanics happen fast, and they can overlap, there is a periodicity that if you get to grips with its rhytmh it then unlocks the fight. There's no luck or RNG involved, there's no artificial difficulty via just piling on the incoming damage, it's just a matter of excecuting the steps to a dance well and coordinating with your group mates. In my books that is a well-designed fight. I also like that you have to keep moving your attention to different things and that you can't afford to tunnel vision.