MaverickWerewolf wrote: »My immediate impression is that this is somehow actually much worse than the previous new model (which in itself is still not as good as the original one). Artistically, the original one remains the best, but this new one is the absolute worst.
Please, please FIX THOSE SAGGING, WEAK, NARROW SHOULDERS.
They look awful! They are narrow and sagging and make the werewolf's entire frame look weak and silly. The old shoulders were not great, but they are better than this (stronger, broader, squared off).
Otherwise, my other impressions and complaints:
- He has very separated lizard toes...
- His body shape is just not good. His shoulders to waist has no real taper and his torso looks like a thick bar of soap instead of having a muscular shape to it. It somehow looks even worse than the already chonky original model, which had the same problem of having a baggy torso.
- His arms and legs are still too stubby and short, imo.
- What exactly happened to his tail? Why is it a mega fluffy featherduster? I do not like this. The big and floofier his tail is, the less scary he looks, and now it also looks strangely short? If he has a little fluffy stubby puff there, he is not going to look frightening.
- What's with his crazy hairdo?
- His brow and eyes are still very forward out from his face. His brow needs to be heavier to make him look angrier and more threatening, and his eyes need to be deeper set and shadowed (see: original model).
What I like:
- Thank you for leaving his abs visible. I like the fur distribution. I personally do not want super fluffy werewolves any more than I want hairless werewolves, and this is meeting a good middle ground.
- I like the new ears and his teeth.
- I LOVE the size increase! But the funky weak shoulders negate it completely for me.
That said, this is still not at all a net improvement; I'm sorry to be so critical, but I desperately do not want this to be the final werewolf model. Please look into this again. I am not kidding. I cannot play as my werewolves anymore if those shoulders remain like that. That's incredibly upsetting to me.
Militan1404 wrote: »CameraBeardThePirate wrote: »Militan1404 wrote: »Hello ZOS Combat Team, @ZOS_BrianWheeler
Given the increasing number of complaints regarding the new version of the DragonKnight, I think it's time for a nerf.
Why can't we wait until you update our other classes?
Well, because it would take too long.
We want to play, right?
You can keep the beautiful animations, but reduce its power, however you can, find a way.
Thank you.
I have seen far more people wanting to see other classes brought up to the level of the DK rework than I have seen people crying for nerfs, its genuinely refreshing.
I hope ZOS take note of the 10x ratio on the first comment disagreeing with you.
Well i seen far more that dislike it and chats are full of complains about it, and how the game is shrinking even more after the rework tells what players wants.
Except the game isn't shrinking? It's been growing in population. You can check the steam charts for proof.
If you gonna take steam as proof then you also have to look at the full picture as well. If i look at last month when new dk came the player base whent down from the month before it. Now ots an popular event going on, of course the player base would go up a bit like it has always done even when subclassing(who is well known to have driven away many player) been around. But if you compare now fram last year at same time its still a downer.
TheDragonMeister wrote: »Also remove dew claw
TheRoamingSpirit wrote: »When I think of werewolves appearance I do not see dewclaws

I'm going to assume this is a joke post/satire or something, but in case it isn't...I hate to say this, but it's a game. If you don't want to kill animals you don't have to, but let's not try to impose real-world morals on a video game or claim that 'killing' pixels on a screen is 'slaughter'. Also you already seem to know that mobs in Delves/Dungeons not counting is a bug, so the whole "is this fair" thing is kind of a moot point anyway.
BretonMage