I'd personally be fine if they managed to return to the story design and depth, and writing quality, they had in ESO's earlier years, in particular what we saw in base game, Wrothgar, and the Morrowind - CWC - Summerset story arc. After that, the decline began, though Elsweyr was still good for me, and I also liked Greymoor for the overall atmosphere and some of the characters introduced. But after that? Well...
There were just a few stories that felt particularly well-written and had that typical TES feel for me within the past few years: the Tel Dreloth quest in Telvanni Peninsula, Corelanya Manor in West Solstice, and Zerith-var's storyline. They had some truly tragic aspect without immediately destroying the atmosphere with some stupid quips or juvenile jokes. They had morally ambiguous situations and characters, without immediately lecturing the player like a child about how bad these deeds and people were. They felt more mature than most ESO stories nowadays, and also a bit more complex in theme. This is exactly what I'd like to see here!
And just last week I found out that these three quests/questlines were all written by the same writer (it's stated like that on UESP). If they're wise, they should involve this writer more, especially also into bigger storylines. Then I see a chance that ESO could, over time, get back on the level the writing had back at Summerset times. But if that will happen or if we'll get more shallow, quippy, "funny" meme stuff...?
I'm not against a bit of humour, by the way. ESO always had some funnier moments, also in base game. But it was on a different level than what we saw in the last few years, and the writing also had many serious stories as a contrast.
Brace yourself for an influx of pvers about to give you their wisdom on why Vengeance is better
Is Greyhost disabled again? Please say it isn’t
Chapters were nice because you knew roughly what you were getting. A new zone with the same checklist and some small features. While that did get stale, it set player expectations. We didn't need to be constantly informed, checking roadmaps and other official communications, to know when XYZ feature is coming out.
Now that we're in a seasonal model - the only takeaway I want is more packaging. So for this season, the features are being spread out in a confusing way. For instance, the art for the Season is focused around the Night Market, which isn't out yet. It's the flagship feature of the reason - right? - and didn't launch with the season opening. That's an odd choice.
There's a balance to be had and I think they're still figuring that out in yet another transition year. Season flagships should launch with the season. I'm fine with the class reworks releasing independently of that.
DeathandDebauchery wrote: »But I really feel like you guys are over complicating this whole thing. All you have to do is let them carryover. That's it. It's pretty bewildering that you guys are going through a whole development effort to make an auto-claimer and gold conversion system, instead of just having a more generous rollover.
This right here. The only rational explanation is money grab, and that is not player friendly.
I do not understand why players want the points to carry over. IF one can earn enough points to purchase everything in the book, why does anyone want extra points? As I see it, pages unlock by earning challenge points, so having extra points at the start of the challenge does not give you options to spend on more desired items at the last pages. By the time you reach the last pages, you have already earned enough new points to purchase everything again.
If the points were allowed to accumulate, later, players will complain that they have thousands of points and nothing to spend them on.
Will you explain your position regarding these statements?
Mathius_Mordred wrote: »Just a massive money grab for junk.
cyberjanet wrote: »I agree with OP. Your daily reward now is the 15 tome points. If you know that you actually have to click on them and claim them.
DeathandDebauchery wrote: »But I really feel like you guys are over complicating this whole thing. All you have to do is let them carryover. That's it. It's pretty bewildering that you guys are going through a whole development effort to make an auto-claimer and gold conversion system, instead of just having a more generous rollover.
This right here. The only rational explanation is money grab, and that is not player friendly.
I do not understand why players want the points to carry over. IF one can earn enough points to purchase everything in the book, why does anyone want extra points? As I see it, pages unlock by earning challenge points, so having extra points at the start of the challenge does not give you options to spend on more desired items at the last pages. By the time you reach the last pages, you have already earned enough new points to purchase everything again.
If the points were allowed to accumulate, later, players will complain that they have thousands of points and nothing to spend them on.
Will you explain your position regarding these statements?