ESO_player123 wrote: »ESO_player123 wrote: »spartaxoxo wrote: »spartaxoxo wrote: »
They can.
5 minutes isn't quick when you need to tag multiple types of mobs in a delve to complete a quest, while at least one other player is moving through the mobs at triple your speed while instantly killing all mobs in a large radius around them. You might be able to barely tag a couple near you before the whirlwind kills them and moves on, leaving you without a chance to catch up to any other mobs that the whirlwind is going after, and so you have to stay where you are to wait for a respawn that happens just as the whirlwind is circling around to get the freshly respawned mobs.
Just use a ranged aoe and tag the mobs. Staff has wall of elements, assault has caltrops, bow has poison spray....so there are non-class specific options as well.
With a melee single-target attack, you might be able to barely tag one near you before it is killed.
So bring a ranged skill? With all of the freedom we now have in build customization, who in the world is exclusively using melee skills? You have two bars of five regular skills and two ults, surely at least one of those could (and absolutely should) be set aside for a ranged attack, or a gap closer that can help you move in and tag more quickly when you need to.
You’re leaving off a significant chunk of both what I said in that post as well as the previous quotes that it is a reply to.
To recap: I had said that a new/unoptimized/casual player might, when there is another player whirwinding through the area, might be able to barely tag a couple mobs near them before they are killed, and not be able to catch up to the whirlwind to tag any more than that. To which a response was to use a ranged aoe. To which I responded that a ranged aoe was already what I had calculated, and if I was talking about a melee single target attack, I would have instead said that player might be able to barely tag one mob near them instead of a couple.
Since we are talking about the need to tag, I have a question. What is a new/unoptimized/casual player doing in a delve in this scenario?
Are they on a quest? If so, they do not need to tag everything. Most quests in delves/public dungeons (to my knowledge) require only retrieving items/killing a boss/bosses. So, outside of events or situations when people are farming a boss for a lead when the delve is very new the bosses are deserted. Sure, you might need to wait for a boss to respawn.
That is true for most. Two that come to mind are the repeatable daily quests "Culinary Justice in Greenshade" and "Veiled Darkness in Auridon", which require killing mobs and bosses. That requires waiting on a respawn for every 2-3 mobs, and then waiting on a respawn for the boss. With each respawn timer being 5 minutes, that could mean 30 minutes of waiting.
30 mins? I'm sorry, but that is math that is not backed by practice. I've done these on multiple new characters (both melee and ranged) multiple times while leveling the Undaunted skill line/getting scripts (as I'm sure most of the players did at some point). And also rather recently on PC EU where I created my first toon in the Fall. Yes, you need to wait for the boss most of the time in these delves. That is a given and not just for new players. But I've never had to wait for the regular mobs to respawn on any of my toons new or not even if there were multiple people in there.
Edit: Yes, YMMV, but I would like to see if anyone had to actually wait in one of those delves for 30 mins.
Waits_Behind_Walls wrote: »Waits_Behind_Walls wrote: »I can't think of too many alternatives that wouldn't be less irritating that this one
One would be to not get a bounty for stealing the pig, just like mud ball quests don’t give a bounty for assault.
I mean, sure, but it hardly seems like you're doing anything at all at that point. Jorunn might as well just give you the quest reward for showing up.
Since mud ball quests don't give bounties for assault, should those quest givers also just give you the quest reward for showing up?
Ooh, an edit!EDIT:
Oh… I just looked at your vLC run too. You were definitely being carried there. It’s all good, mate, it happens to everyone, and it happens to me a lot as well, whether I’m running one-bar or two-bar setups. Yep…
How does it feel to have all your achievements only because others carried you for free?

I am a buff boi, big and strong!Ok, ok. So you carry all the others? I’m trying to understand what "carry your own weight" really means, since so many players in 2bar setups always use this argument… So what does it really mean? After all, you’re not just the carry player, you carry them all. Is that it?
s3dulo