CE_Nex
Pevey
The 100 Tel-Var limit is preventing people from queuing out during combatspartaxoxo wrote: »The 100 Tel-Var limit is not working fine. It does not serve a purpose. Almost none of the complaints have been about queuing out during combat which pretty much everyone in the thread agreed needed to go.
EDIT: Unfortunately people are still queuing out with tons of Tel-Var because you can still queue to the other IC Campaign so go farm until they fix the exploit in the next hotfix.
1) You keep claiming it was an exploit that people could queue for Cyro and port from IC. Except you can still do that. Go into IC, queue into whatever campaign has high bars or is poplocked while under 100 TV, do IC till the queue pops, leave. Did the queue pop too fast? Go back into IC, dump your TV, rinse and repeat.Its definitely more attractive to people who don't like exploits this update because literally the only thing thats changed is that you cannot cheat/exploit with queueouts during combat or imminent danger without a Sigil of Imperial Retreat. Its not a good hill to die on that the sky is falling because you cannot cheat/exploit anymore. Imperial City has increased in players since the update. Its an objective fact as of right now and could fall off at any time; as of now groups are running around again. People can cope about the reason why the population has increased, saying that its not because the exploit was removed, but that is the only change that has occurred in the content. Coping that people like exploits and come to games/content because the game lets them cheat is self-serving and disingenuous. The community at large, I believe, aren't a bunch of exploiters/cheaters. They're gamers who want to play grounded, diverse gameplay spaces with choices on how to play. If they want a more hardcore experience, Imperial City is there for them. Otherwise, there is an abundance of options outside of the Imperial City that are less daunting/consume less time commitment.Waits_Behind_Walls wrote: »Enjoy the content that you like and let players who enjoy the brutal nature of Imperial City (the way it was initially designed) enjoy it.
Yeah, that's pretty much what I said I was going to do, and explained why. As for seeing more people since the patch, if you say so. I don't think anyone was avoiding the zone because it wasn't PVP enough or they didn't understand that was the purpose of it, so I don't see any reason why people would be drawn in now. Anyway.
If you want the zone populated, as has historically been the complaint about the PVP zones, it needs to be more enjoyable for different playstyles. The sewer gauntlet run is annoying when you're forced to do it, but probably wouldn't be bad as its own thing for its own sake. I wouldn't know, I just associate it with the drudgery of trying to exit the zone after I've already grown tired of playing. They could give people more options for exiting, like doors you pay Tel Var to use, or more options for dropping off Tel Var, like a smuggler who takes a cut. People have already suggested making the recall stones more easily obtained. The zone can become less burdenson without making it less PVP-oriented.
"I can't cheat the system anymore so Imperial City should not exist at all. Forget the people who enjoyed it for what it was since the beginning!" You were never forced to play Imperial City. If its not for you, play something else.
EDIT: I don't know a single game or game community that says things like "This game is good because of the hackers/cheaters in it".
s3dulo
Its definitely more attractive to people who don't like exploits this update because literally the only thing thats changed is that you cannot cheat/exploit with queueouts during combat or imminent danger without a Sigil of Imperial Retreat. Its not a good hill to die on that the sky is falling because you cannot cheat/exploit anymore. Imperial City has increased in players since the update. Its an objective fact as of right now and could fall off at any time; as of now groups are running around again. People can cope about the reason why the population has increased, saying that its not because the exploit was removed, but that is the only change that has occurred in the content. Coping that people like exploits and come to games/content because the game lets them cheat is self-serving and disingenuous. The community at large, I believe, aren't a bunch of exploiters/cheaters. They're gamers who want to play grounded, diverse gameplay spaces with choices on how to play. If they want a more hardcore experience, Imperial City is there for them. Otherwise, there is an abundance of options outside of the Imperial City that are less daunting/consume less time commitment.Waits_Behind_Walls wrote: »Enjoy the content that you like and let players who enjoy the brutal nature of Imperial City (the way it was initially designed) enjoy it.
Yeah, that's pretty much what I said I was going to do, and explained why. As for seeing more people since the patch, if you say so. I don't think anyone was avoiding the zone because it wasn't PVP enough or they didn't understand that was the purpose of it, so I don't see any reason why people would be drawn in now. Anyway.
If you want the zone populated, as has historically been the complaint about the PVP zones, it needs to be more enjoyable for different playstyles. The sewer gauntlet run is annoying when you're forced to do it, but probably wouldn't be bad as its own thing for its own sake. I wouldn't know, I just associate it with the drudgery of trying to exit the zone after I've already grown tired of playing. They could give people more options for exiting, like doors you pay Tel Var to use, or more options for dropping off Tel Var, like a smuggler who takes a cut. People have already suggested making the recall stones more easily obtained. The zone can become less burdenson without making it less PVP-oriented.
"I can't cheat the system anymore so Imperial City should not exist at all. Forget the people who enjoyed it for what it was since the beginning!" You were never forced to play Imperial City. If its not for you, play something else.
EDIT: I don't know a single game or game community that says things like "This game is good because of the hackers/cheaters in it".
All patting one's self on the back aside, the reasoning fails to coincide with the fact that the exploit is on its way out of the game completely, clearly showing the intent of the current dev team and what the vision of the Imperial City aught to be. Players looking to not participate in amorphous PvPvE gameplay where their opponent might just vanish suddenly out of fear of losing are now returning to the Imperial City for the first time in a long time. Contending with this fact is the challenge, one can suppose.