CameraBeardThePirate wrote: »There have been 4 or 5 "Necro needs help" feedback posts the past patch cycle alone, each one talking about different areas the class was hurting. Harmony graverobber was Necro's only real use in PvP anymore, and with it gone, Necromancer feels aimless right now.
The developer team often states they want each class to have a certain "feel", flavor, or gameplay fantasy they perform well, so I urge you to consider the question "What does a Necro play like?" with these upcoming changes.
Are they a DoT class? Well, they have 10% DoT damage and 15% DoT reduction, but they aren't really a DoT class - they only have 2 class DoTs, both AOE.
Are they a burst class? Well, blastbones is a strong burst ability, but that's only when it wants to be. Taking out Graverobber doesn't really leave necro with anything that would fit this role.
Well surely they have a unique and exciting, useful class kit right? Almost. They had usefulness in applying Major Vulnerability and Empower, but Major Vuln has many options for application now, and Empower is nearly useless in all scenarios now. Blastbones and the tethers being the exception (with the latter being situational at best) Necros likely won't use many of their other class abilities. Why? Well they need an ability that gives their major damage buff, their major crit buff, and need an on demand stun if they'll be PvPing. They also need to outsource their spammable, as Skulls underperform most of the other alternatives. Are you running proc sets? Then you should probably run even fewer class skills, since Blastbones and the Archer/Arcanist won't proc damage sets, and Ghost won't proc healing sets.
Necro needs some love. They're almost an excellent class but they've been shoehorned into Harmony bombing for so long that the areas they've lacked in have flown under the radar. Now with Harmony bombing gone, and many of their other issues being more significant in today's meta, they need a bit of help. Throw them a lifeline ZOS.
Backlash and morphs are seriously underperforming in PvP right now. Templar's burst ability should be hitting for more than 2-5k damage against players. Please look at the several threads talking about how weak Templar is currently and address the issue properly for week three of PTS, or look at the several comments on this thread. Nerf beam too, please.
Nightblade is still overperforming due to the unique 10% damage buff attached to concealed weapon.
Sorc changes don't address the issues with the class in PvP.
The plan here is to do PC EU in April then continue to schedule concrete dates for the remaining servers. We need to work around a number of factors but once we have a better idea of a timeline for the other servers, we will absolutely let everyone know.DirtyDeeds765 wrote: »No ETA on NA PSN/Xbox server hardware refresh yet. But we will update once we get more concrete information to share with everyone.MEBengalsFan2001 wrote: »I see no date for NA PSN/XBox server. Is there an ETA for the NA PSN/XBox servers?
I appreciate the update but it is pretty disappointing that we are back to no concrete date for the NA PS/XB servers. I was really looking forward to Cyrodiil's performance improving and have been telling my entire guild that the new hardware was coming soon for weeks.
We will not be doing a long maintenance like today every week; today's maintenance is some mandatory prep work for the new hardware but not something we will be doing weekly.ghost_bg_ESO wrote: »btw @ZOS_Kevin is EU realm to expect 10 to 16 hours a week, every week, done in 1 or 2 consequential days until something like end of April?
And as tagged was it intentional change from "Replacement" to "Refresh" as words matter in corporate language?